RUST METRICSFlight deck · live data
Data live Servers11,632 Players42,162 Populated3,029 Fresh wipes 3 h90 Scan5 min
‹ All servers104.238.229.68:29015
Online Full Queue Fresh wipe Wipe due No query

Naval Deep Sea / Power Trip

Online NA 104.238.229.68:29015 checked 13m ago

quad monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 132,816 ×1000

Entities

48 h range 132,816–136,274 · memory 4,398 MB
1239 ET SINCE RESTART 3D 07H

Uptime

3 days 7 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,763top 44% · #1265 in NA
Last wipe24d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Memory4,398MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers, top 68% in NA, and #498 of the quad servers (top 60%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 10hFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC24d ago 0 – running 0
Sun 4 Oct, 04:57 UTC25d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Naval Deep Sea / Power Trip?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Naval Deep Sea / Power Trip wipe?

With the force wipe, once a month, Naval Deep Sea / Power Trip wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 24 days 7 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does Naval Deep Sea / Power Trip carry, and what do they mean?

These are the tags Naval Deep Sea / Power Trip publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Naval Deep Sea / Power Trip appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Naval Deep Sea / Power Trip: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Player count

Where does Naval Deep Sea / Power Trip sit in the rankings?

Top 44% of all ranked servers: Naval Deep Sea / Power Trip takes #9,763 on seven-day player hours and #1,265 in North America. The quad group places it at #498.

How full does Naval Deep Sea / Power Trip get?

0 of 100 slots are filled on Naval Deep Sea / Power Trip right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.

Server

Where does Naval Deep Sea / Power Trip sit?

Its NA tag places Naval Deep Sea / Power Trip in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.238.229.68:29015.

What Rust version is Naval Deep Sea / Power Trip on?

Reading: Naval Deep Sea / Power Trip, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Naval Deep Sea / Power Trip within range?

Over the last 48 hours the average was 6 server fps; the floor was 5. Check: entities. The peak was 136,274, counting buildings, deployables and the rest of the world. Reading: 4,398 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Naval Deep Sea / Power Trip, and is it online?

Naval Deep Sea / Power Trip reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Naval Deep Sea / Power Trip?

Reading the name gives no gather rate for Naval Deep Sea / Power Trip. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is Naval Deep Sea / Power Trip on?

Check: map. Procedural, size 4,800, seed 1425121626, generated by the game on Naval Deep Sea / Power Trip. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Procedural.

Join

What do you do to join Naval Deep Sea / Power Trip?

Press F1 in Rust and enter client.connect 104.238.229.68:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts4
Group limit Team cap: 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.