NoName | Vanilla ++
Offline 104.234.251.164:28035 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #200 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/100
- 20/100
- 17/100
- 2/200
- 1/400
- 3/400
Quick answers
from the figures on this pageReset cycle
How often does NoName | Vanilla ++ wipe, and when?
The rhythm of NoName | Vanilla ++'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 328 days 10 hours ago.
Tag meanings
How should you read the tags on NoName | Vanilla ++?
Tags published by NoName | Vanilla ++, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): The server holds 30 slots; ts1 (Group limit): Teams are capped at 1; v2615 (Protocol): Match the game version: protocol 2615 is required; cs139482 (Build): The server runs game build 139482; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ruk1 (Region code): Region code reading: uk1; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show NoName | Vanilla ++?
These Rust Metrics lists carry NoName | Vanilla ++: Modded Rust servers, checked live and Solo-only Rust servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.
Player count
What position does NoName | Vanilla ++ hold among Rust servers?
Player hours over seven days put NoName | Vanilla ++ at #15,922, in the top 69% of all ranked servers. Among servers in solo, it stands at #200.
What is the population on NoName | Vanilla ++?
Status for NoName | Vanilla ++: offline. Last seen 28 days 1 hours ago.
Server
Where does NoName | Vanilla ++ sit?
Reading: location. NoName | Vanilla ++ gives no region, with region code uk1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.234.251.164:28035.
What Rust version is NoName | Vanilla ++ on?
Reading: NoName | Vanilla ++, Rust network protocol 2615 and build 139482, Windows. Matching protocol is required to join. Let Steam update your game.
Is NoName | Vanilla ++ up, and how often does it stay up?
NoName | Vanilla ++ reports offline. The last reading came 28 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is NoName | Vanilla ++ configured, and what rules are in force?
Check: gather rate. The name NoName | Vanilla ++ does not state one. Check: teams. Solo only — no teams. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on NoName | Vanilla ++?
Check: map. Procedural, size 3,500, seed 648252, generated by the game on NoName | Vanilla ++. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join NoName | Vanilla ++?
To join: start Rust, press F1 and type client.connect 104.234.251.164:28035. Or press Launch Rust here and Steam opens the game and connects you.