RUST METRICSFlight deck · live data
Data live Servers11,622 Players33,162 Populated2,812 Fresh wipes 3 h74 Scan5 min
‹ All servers104.192.227.186:28035
Online Full Queue Fresh wipe Wipe due No query

The Rust Bucket QUAD SQUADS

Online 104.192.227.186:28035 checked 11m ago

quad
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 92 SERVER FPS

Server fps

48 h low 91 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 72,162 ×1000

Entities

48 h range 69,514–72,162 · memory 2,387 MB
1239 ET SINCE RESTART 4D 22H

Uptime

4 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe151d agono schedule published
Next wipe–no wipe seen yet
Memory2,387MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does The Rust Bucket QUAD SQUADS wipe?

The rhythm of The Rust Bucket QUAD SQUADS's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 151 days 14 hours ago the current world was made.

Lists and filters

Which tags does The Rust Bucket QUAD SQUADS carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team cap: 4; v2625 (Protocol): Your game must run protocol 2625 to get in; cs152897 (Build): The server runs game build 152897; ptrak (Networking): Network layer: RakNet, the standard for the game; $rca1 (Region code): Region code reading: ca1 from The Rust Bucket QUAD SQUADS. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show The Rust Bucket QUAD SQUADS?

Rust Metrics lists featuring The Rust Bucket QUAD SQUADS: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.

Player count

What position does The Rust Bucket QUAD SQUADS hold among Rust servers?

Ranking for The Rust Bucket QUAD SQUADS: #15,341 on seven-day player hours, top 69% of all ranked servers. The quad group places it at #627.

What is the population on The Rust Bucket QUAD SQUADS?

Current headcount on The Rust Bucket QUAD SQUADS: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Server details

What location is The Rust Bucket QUAD SQUADS hosted in?

Reading: location. The Rust Bucket QUAD SQUADS gives no region, with region code ca1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.192.227.186:28035.

What Rust version is The Rust Bucket QUAD SQUADS on?

Rust network protocol 2625 and build 152897 on Windows is the build The Rust Bucket QUAD SQUADS runs. Matching protocol is required to join. Let Steam update your game.

Is performance on The Rust Bucket QUAD SQUADS within range?

Check: fps. Average 101 server fps over the last 48 hours, low of 91. Within range. Reading: 72,162 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,918 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on The Rust Bucket QUAD SQUADS, and is it online?

Reading: online. The Rust Bucket QUAD SQUADS answers right now. Reading: uptime. About 4 days 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does The Rust Bucket QUAD SQUADS enforce, and what are its settings?

No gather rate appears in the name: The Rust Bucket QUAD SQUADS. Groups stop at 4 players. The label given is quad. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on The Rust Bucket QUAD SQUADS?

Size 3,500 and seed 578369846: the game generates the procedural map on The Rust Bucket QUAD SQUADS from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto The Rust Bucket QUAD SQUADS?

To join: start Rust, press F1 and type client.connect 104.192.227.186:28035. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rca1,v2625,gmrust,cs152897,ts4

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts4
Group limit Team cap: 4.
v2625
Protocol Your game must run protocol 2625 to get in.
cs152897
Build The server runs game build 152897.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rca1
Region code Region code reading: ca1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.