HellZone, Inc.
Online 104.159.135.138:28015 checked 13m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 84 · below 20 is lag, below 10 is badEntities
48 h range 205,456–208,076 · memory 4,343 MBUptime
2 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/2000
- 195/2000
- 34/200
- 99/200
- 19/300
- 57/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on HellZone, Inc.?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does HellZone, Inc. wipe?
To tell the rhythm of HellZone, Inc., too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 15 hours ago.
Tags
How should you read the tags on HellZone, Inc.?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from HellZone, Inc.. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does HellZone, Inc. appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HellZone, Inc.: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does HellZone, Inc. sit in the rankings?
Ranking for HellZone, Inc.: #15,318 on seven-day player hours, top 69% of all ranked servers.
How full does HellZone, Inc. get?
Current headcount on HellZone, Inc.: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does HellZone, Inc. sit?
No region tag on HellZone, Inc.. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.159.135.138:28015.
What Rust version is HellZone, Inc. on?
Reading: HellZone, Inc., Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does HellZone, Inc. perform?
Over the last 48 hours the average was 113 server fps; the floor was 84. Check: entities. The peak was 208,076, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,313 MB. What players call lag comes from low fps and an entity count on the rise.
Is HellZone, Inc. up, and how often does it stay up?
Reading: online. HellZone, Inc. answers right now. Reading: uptime. About 2 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is HellZone, Inc. configured, and what rules are in force?
No gather rate appears in the name: HellZone, Inc.. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
What map is HellZone, Inc. on?
Check: map. Procedural, size 6,000, seed 81754, generated by the game on HellZone, Inc.. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join HellZone, Inc.?
To join: start Rust, press F1 and type client.connect 104.159.135.138:28015. Or press Launch Rust here and Steam opens the game and connects you.