RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28029 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 144,077–154,604 · memory 4,371 MBUptime
4 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:41 UTC, in 20h. Every Friday at 14:41 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:41 UTC20h
- WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 3Fri 6 Nov, 14:41 UTC7d 20h
- WPT 4Fri 13 Nov, 14:41 UTC14d 20h
- WPT 5Fri 20 Nov, 14:41 UTC21d 20h
- WPT 6Fri 27 Nov, 14:41 UTC28d 20h
- WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
- WPT 8Fri 4 Dec, 14:41 UTC35d 20h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC6d ago | 5 | – | running | 0 |
| Fri 16 Oct, 13:51 UTC13d ago | 2 | held half | 7 days | 2 |
| Fri 9 Oct, 13:59 UTC20d ago | 2 | held half | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW27d ago | 2 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:20 UTC34d ago | 2 | held half | 6.1 days | 0 |
| Fri 18 Sep, 14:10 UTC41d ago | 2 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/200
- 8/200
- 4/50
- 9/50
- 4/100
- 4/100
Quick answers
from the figures on this pageReset cycle
What happens on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 37 hours. Until the next wipe, the crowd stayed above half that peak in 80% of its recent wipes. By day 5 it fell below half when it didn't.
What wipe timing does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] follow?
every Friday at 14:41 UTC is how RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wipes. On Friday 30 October at 14:41 UTC its next wipe is due. The world it runs now was made 6 days 3 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
These are the tags RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Player count
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours over seven days put RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] at #4,151, in the top 19% of all ranked servers.
What is the population on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
Current headcount on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]: 1 players, 101 slots available. Seven-day check: 0 players on average. Peak reading: 5. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Server details
Which location does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] run from?
No region comes from RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.143.3.5:28029.
What Rust version is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is the build RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
Over the last 48 hours the average was 29 server fps; the floor was 4. Check: entities. The peak was 154,604, counting buildings, deployables and the rest of the world. Memory peak: 5,025 MB. What players call lag comes from low fps and an entity count on the rise.
Is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] up, and how often does it stay up?
Reading: online. RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] answers right now. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 165 of 168 hours, or 98%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] enforce, and what are its settings?
Gather rate check: 5x. That comes from the name RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. roleplay, jobs and towns under roleplay rules — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] on?
From seed 1759884539, the game generates the procedural map on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
To join: start Rust, press F1 and type client.connect 104.143.3.5:28029. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.rust-gaming-nation.com/.
