HURT LOCKER
Online 104.143.3.247:28159 checked 8m ago
Server instruments
last reading Fri 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 89,676–94,131 · memory 3,165 MBUptime
22 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/700
- 64/700
- 7/1000
- 34/1000
- 53/1000
- 145/1000
Quick answers
from the figures on this pageWipe schedule
What happens on HURT LOCKER when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe.
When does HURT LOCKER wipe?
Once a month HURT LOCKER wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 28 days 1 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does HURT LOCKER carry, and what do they mean?
These are the tags HURT LOCKER publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts12 (Group limit): Team cap: 12; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show HURT LOCKER?
Rust Metrics lists featuring HURT LOCKER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does HURT LOCKER hold among Rust servers?
Player hours over seven days put HURT LOCKER at #5,750, in the top 26% of all ranked servers.
What is the population on HURT LOCKER?
0 of 200 slots are filled on HURT LOCKER right now. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 12:00 UTC, averaging 1 players at that hour.
Server details
Which location does HURT LOCKER run from?
No region comes from HURT LOCKER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.143.3.247:28159.
What Rust version is HURT LOCKER on?
Reading: HURT LOCKER, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does HURT LOCKER perform?
Over the last 48 hours the average was 11 server fps; the floor was 5. Peak entity count: 94,131. Buildings, deployables and all else included. Memory peak: 3,165 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is HURT LOCKER, and is it online now?
Reading: online. HURT LOCKER answers right now. By its reported uptime, the last restart was roughly 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does HURT LOCKER enforce, and what are its settings?
Reading the name gives no gather rate for HURT LOCKER. Group size, maximum: 12 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is HURT LOCKER on?
Size 4,000 and seed 225798380: the game generates the procedural map on HURT LOCKER from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to HURT LOCKER?
Check: join. Open Rust, press F1, then enter client.connect 104.143.3.247:28159. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
