RUST METRICSFlight deck · live data
Data live Servers11,819 Players71,592 Populated3,741 Fresh wipes 3 h134 Scan5 min
‹ All servers104.143.2.118:28015
Offline Full Queue Fresh wipe Wipe due No query

DEV

Offline NA 104.143.2.118:28015 checked 15d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,461top 71% · #1559 in NA
Last wipe26d agoweekly schedule
Next wipe1d 18hThu 29 Oct, 16:31 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:31 UTC, in 1d 18h. Its weekly schedule tag · low confidence

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 29 Oct, 16:31 UTC1d 18h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 21hFW
  3. WPT 3Thu 12 Nov, 16:31 UTC15d 18h
  4. WPT 4Thu 19 Nov, 16:31 UTC22d 18h
  5. WPT 5Thu 26 Nov, 16:31 UTC29d 18h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 21hFW
  7. WPT 7Thu 10 Dec, 16:31 UTC43d 18h

The first 48 hours of its last wipes

Thu 1 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:31 UTC26d ago 2 – running 0
Thu 17 Sep, 15:56 UTC40d ago 1 halved by day 1 14 days 0
Wed 16 Sep, 18:25 UTC41d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on DEV?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does DEV wipe, and when?

The prediction follows its tag, because too few of DEV's wipes are on record to confirm its schedule. On Thursday 29 October at 16:31 UTC its next wipe is due. The world in play was created 26 days 5 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does DEV carry, and what do they mean?

These are the tags DEV publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts35 (Group limit): You may team up with at most 35; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166493 (Build): The server runs game build 166493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates DEV?

A scrapland.gg hostname comes from DEV; 1 other server we track publishes one too, so the same operator most likely runs them.

Where does DEV appear in Rust Metrics lists and filters?

On Rust Metrics, DEV sits in these lists: Modded Rust servers, checked live, Rust battlefield servers: check the readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Occupancy

What position does DEV hold among Rust servers?

Top 71% of all ranked servers: DEV takes #15,461 on seven-day player hours and #1,559 in North America.

How full does DEV get?

Status for DEV: offline. Last seen 15 days ago.

Server details

Which location does DEV run from?

Reading: location. The NA tag puts DEV in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.143.2.118:28015.

What Rust version is DEV on?

Rust network protocol 2634 and build 166493 on Windows is the build DEV runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on DEV, and is it online?

Reading: offline. DEV last answered 15 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is DEV configured, and what rules are in force?

Reading the name gives no gather rate for DEV. Check: group limit. Up to 35 players. Mode check gives battlefield; high rates and kits for fast PvP. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on DEV?

Check: map. Procedural, size 3,750, seed 2010463655, generated by the game on DEV. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join DEV?

Press F1 in Rust and enter client.connect 104.143.2.118:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://scrapland.gg is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^i,NA,gmrust,cs166493,ts35,^o^z,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts35
Group limit You may team up with at most 35.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166493
Build The server runs game build 166493.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Gameplay

^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.