DEV
Offline NA 104.143.2.118:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:31 UTC, in 1d 18h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 16:31 UTC1d 18h
- WPT 2Thu 5 Nov, 19:00 UTC8d 21hFW
- WPT 3Thu 12 Nov, 16:31 UTC15d 18h
- WPT 4Thu 19 Nov, 16:31 UTC22d 18h
- WPT 5Thu 26 Nov, 16:31 UTC29d 18h
- WPT 6Thu 3 Dec, 19:00 UTC36d 21hFW
- WPT 7Thu 10 Dec, 16:31 UTC43d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:31 UTC26d ago | 2 | – | running | 0 |
| Thu 17 Sep, 15:56 UTC40d ago | 1 | halved by day 1 | 14 days | 0 |
| Wed 16 Sep, 18:25 UTC41d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/200
- 0/100
- 4/200
- 1/200
- 1/50
- 2/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on DEV?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does DEV wipe, and when?
The prediction follows its tag, because too few of DEV's wipes are on record to confirm its schedule. On Thursday 29 October at 16:31 UTC its next wipe is due. The world in play was created 26 days 5 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does DEV carry, and what do they mean?
These are the tags DEV publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts35 (Group limit): You may team up with at most 35; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166493 (Build): The server runs game build 166493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates DEV?
A scrapland.gg hostname comes from DEV; 1 other server we track publishes one too, so the same operator most likely runs them.
Where does DEV appear in Rust Metrics lists and filters?
On Rust Metrics, DEV sits in these lists: Modded Rust servers, checked live, Rust battlefield servers: check the readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does DEV hold among Rust servers?
Top 71% of all ranked servers: DEV takes #15,461 on seven-day player hours and #1,559 in North America.
How full does DEV get?
Status for DEV: offline. Last seen 15 days ago.
Server details
Which location does DEV run from?
Reading: location. The NA tag puts DEV in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.143.2.118:28015.
What Rust version is DEV on?
Rust network protocol 2634 and build 166493 on Windows is the build DEV runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on DEV, and is it online?
Reading: offline. DEV last answered 15 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is DEV configured, and what rules are in force?
Reading the name gives no gather rate for DEV. Check: group limit. Up to 35 players. Mode check gives battlefield; high rates and kits for fast PvP. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on DEV?
Check: map. Procedural, size 3,750, seed 2010463655, generated by the game on DEV. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join DEV?
Press F1 in Rust and enter client.connect 104.143.2.118:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://scrapland.gg is where its website sits.
