RUST METRICSFlight deck · live data
Data live Servers11,701 Players46,298 Populated3,163 Fresh wipes 3 h102 Scan5 min
‹ All servers104.14.30.183:22014
Online Full Queue Fresh wipe Wipe due No query

[US] Innsmouth Charnel | PvE | nXPerience

Online 104.14.30.183:22014 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,851 ×1000

Entities

48 h range 84,451–100,996 · memory 2,696 MB
1239 ET SINCE RESTART 05:01

Uptime

5 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,463top 38%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory2,696MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:41 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [US] Innsmouth Charnel | PvE | nXPerience when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does [US] Innsmouth Charnel | PvE | nXPerience follow?

The rhythm of [US] Innsmouth Charnel | PvE | nXPerience's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 2 hours ago the current world was made.

Lists and filters

Which tags does [US] Innsmouth Charnel | PvE | nXPerience carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [US] Innsmouth Charnel | PvE | nXPerience. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [US] Innsmouth Charnel | PvE | nXPerience?

Rust Metrics lists featuring [US] Innsmouth Charnel | PvE | nXPerience: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does [US] Innsmouth Charnel | PvE | nXPerience sit in the rankings?

Ranking for [US] Innsmouth Charnel | PvE | nXPerience: #8,463 on seven-day player hours, top 38% of all ranked servers.

How full does [US] Innsmouth Charnel | PvE | nXPerience get?

0 of 50 slots are filled on [US] Innsmouth Charnel | PvE | nXPerience right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.

Operator and location

Where does [US] Innsmouth Charnel | PvE | nXPerience sit?

Reading: location. Nothing in the tags, but the name of [US] Innsmouth Charnel | PvE | nXPerience points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.14.30.183:22014.

What Rust version is [US] Innsmouth Charnel | PvE | nXPerience on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [US] Innsmouth Charnel | PvE | nXPerience. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] Innsmouth Charnel | PvE | nXPerience?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 55. Peak entity count: 100,996. Buildings, deployables and all else included. Check: memory. Peak use was 3,103 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [US] Innsmouth Charnel | PvE | nXPerience, and is it online now?

Reading: online. [US] Innsmouth Charnel | PvE | nXPerience answers right now. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does [US] Innsmouth Charnel | PvE | nXPerience enforce, and what are its settings?

No gather rate appears in the name: [US] Innsmouth Charnel | PvE | nXPerience. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is [US] Innsmouth Charnel | PvE | nXPerience on?

From seed 1395492731, the game generates the procedural map on [US] Innsmouth Charnel | PvE | nXPerience. Its size is 4,123. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to [US] Innsmouth Charnel | PvE | nXPerience?

Press F1 in Rust and enter client.connect 104.14.30.183:22014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.