[US] Innsmouth Charnel | PvE | nXPerience
Online 104.14.30.183:22014 checked 8m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 55 · below 20 is lag, below 10 is badEntities
48 h range 84,451–100,996 · memory 2,696 MBUptime
5 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:41 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/100
- 41/60
- 17/100
- 20/175
- 5/150
- 8/90
Quick answers
from the figures on this pageReset cycle
What happens on [US] Innsmouth Charnel | PvE | nXPerience when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does [US] Innsmouth Charnel | PvE | nXPerience follow?
The rhythm of [US] Innsmouth Charnel | PvE | nXPerience's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 2 hours ago the current world was made.
Lists and filters
Which tags does [US] Innsmouth Charnel | PvE | nXPerience carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [US] Innsmouth Charnel | PvE | nXPerience. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [US] Innsmouth Charnel | PvE | nXPerience?
Rust Metrics lists featuring [US] Innsmouth Charnel | PvE | nXPerience: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does [US] Innsmouth Charnel | PvE | nXPerience sit in the rankings?
Ranking for [US] Innsmouth Charnel | PvE | nXPerience: #8,463 on seven-day player hours, top 38% of all ranked servers.
How full does [US] Innsmouth Charnel | PvE | nXPerience get?
0 of 50 slots are filled on [US] Innsmouth Charnel | PvE | nXPerience right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.
Operator and location
Where does [US] Innsmouth Charnel | PvE | nXPerience sit?
Reading: location. Nothing in the tags, but the name of [US] Innsmouth Charnel | PvE | nXPerience points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.14.30.183:22014.
What Rust version is [US] Innsmouth Charnel | PvE | nXPerience on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [US] Innsmouth Charnel | PvE | nXPerience. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [US] Innsmouth Charnel | PvE | nXPerience?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 55. Peak entity count: 100,996. Buildings, deployables and all else included. Check: memory. Peak use was 3,103 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [US] Innsmouth Charnel | PvE | nXPerience, and is it online now?
Reading: online. [US] Innsmouth Charnel | PvE | nXPerience answers right now. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does [US] Innsmouth Charnel | PvE | nXPerience enforce, and what are its settings?
No gather rate appears in the name: [US] Innsmouth Charnel | PvE | nXPerience. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is [US] Innsmouth Charnel | PvE | nXPerience on?
From seed 1395492731, the game generates the procedural map on [US] Innsmouth Charnel | PvE | nXPerience. Its size is 4,123. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to [US] Innsmouth Charnel | PvE | nXPerience?
Press F1 in Rust and enter client.connect 104.14.30.183:22014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.