RUST METRICSFlight deck · live data
Data live Servers11,830 Players75,280 Populated3,722 Fresh wipes 3 h224 Scan5 min
‹ All servers104.129.132.27:28070
Offline Full Queue Fresh wipe Wipe due No query

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 27d ago

2x quad vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 100 200 300 400 PAX 0 /400

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,275top 69%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Atlas - 2x Quad Development (Staging) wipe, and when?

Its rhythm cannot be told from the wipes of Atlas - 2x Quad Development (Staging) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 20 hours ago.

Tags

Which tags does Atlas - 2x Quad Development (Staging) carry, and what do they mean?

Tags published by Atlas - 2x Quad Development (Staging), read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp400 (Max players): The server holds 400 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166257 (Build): The server runs game build 166257; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Atlas - 2x Quad Development (Staging) appear in Rust Metrics lists and filters?

On Rust Metrics, Atlas - 2x Quad Development (Staging) sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Player count

What position does Atlas - 2x Quad Development (Staging) hold among Rust servers?

Player hours over seven days put Atlas - 2x Quad Development (Staging) at #16,275, in the top 69% of all ranked servers. The quad group places it at #643.

What player count does Atlas - 2x Quad Development (Staging) carry?

Reading for Atlas - 2x Quad Development (Staging): offline at this moment; last seen 27 days 20 hours ago.

Operator and location

What location is Atlas - 2x Quad Development (Staging) hosted in?

Reading: location. Atlas - 2x Quad Development (Staging) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.129.132.27:28070.

What Rust version is Atlas - 2x Quad Development (Staging) on?

Reading: Atlas - 2x Quad Development (Staging), Rust network protocol 2634 and build 166257, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Atlas - 2x Quad Development (Staging), and is it online?

Check: connection. Atlas - 2x Quad Development (Staging) is offline at this moment. Last contact was 27 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Settings and map

How is Atlas - 2x Quad Development (Staging) configured, and what rules are in force?

The name carries the rate: 2x gather on Atlas - 2x Quad Development (Staging). Check: group limit. 4 players, under the name quad. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on Atlas - 2x Quad Development (Staging)?

Check: map. Procedural, size 3,850, seed 72357419, generated by the game on Atlas - 2x Quad Development (Staging). The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Billy Joe's Custom Map.

Join

How do you connect to Atlas - 2x Quad Development (Staging)?

Check: join. Open Rust, press F1, then enter client.connect 104.129.132.27:28070. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode Survival on vanilla settings.
mp400
Max players The server holds 400 slots.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166257
Build The server runs game build 166257.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.
modded
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.