RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,212 Populated3,932 Fresh wipes 3 h403 Scan5 min
‹ All servers104.129.132.19:28109
Online Full Queue Fresh wipe Wipe due No query

Naval Deep Sea 1

Online NA 104.129.132.19:28109 checked 8m ago

quad monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 129,658 ×1000

Entities

48 h range 127,197–129,712 · memory 4,089 MB
1239 ET SINCE RESTART 6D 20H

Uptime

6 days 20 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,183top 68% · #1485 in NA
Last wipe24d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory4,089MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Naval Deep Sea 1 when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 8 hours in.

How often does Naval Deep Sea 1 wipe, and when?

Once a month Naval Deep Sea 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 24 days 16 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Naval Deep Sea 1?

Tags published by Naval Deep Sea 1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): The server holds 120 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Naval Deep Sea 1 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Naval Deep Sea 1: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Occupancy

Where does Naval Deep Sea 1 sit in the rankings?

Player hours over the last seven days put Naval Deep Sea 1 at #15,183, #1,485 in North America, in the top 68% of all ranked servers. Among servers in quad, it stands at #607.

How full does Naval Deep Sea 1 get?

0 of 120 slots are filled on Naval Deep Sea 1 right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.

Operator and location

What location is Naval Deep Sea 1 hosted in?

Naval Deep Sea 1 gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.129.132.19:28109.

What Rust version is Naval Deep Sea 1 on?

Rust network protocol 2635 and build 168909 on Linux is the build Naval Deep Sea 1 runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Naval Deep Sea 1 within range?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 129,712. Buildings, deployables and all else included. Memory peak: 4,856 MB. Expect lag when fps falls and entities climb.

How reliable is Naval Deep Sea 1, and is it online now?

Reading: online. Naval Deep Sea 1 answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Naval Deep Sea 1 enforce, and what are its settings?

No gather rate appears in the name: Naval Deep Sea 1. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Naval Deep Sea 1?

From seed 1017058979, the game generates the procedural map on Naval Deep Sea 1. Its size is 4,800. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Procedural.

How to join

What do you do to join Naval Deep Sea 1?

To join: start Rust, press F1 and type client.connect 104.129.132.19:28109. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp120
Max players The server holds 120 slots.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.