Wolvezbane Gaming PVE
Online NA 104.128.58.135:28015 checked 10m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 103 · below 20 is lag, below 10 is badEntities
48 h range 88,950–108,322 · memory 2,755 MBUptime
11 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:22 UTC FW27d ago | 3 | – | running | 0 |
| Sat 19 Sep, 17:45 UTC39d ago | 2 | halved by day 8 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/100
- 35/50
- 8/100
- 13/175
- 12/150
- 9/90
Quick answers
from the figures on this pageWipe schedule
What happens on Wolvezbane Gaming PVE when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 27 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 8 it fell below half when it didn't.
When does Wolvezbane Gaming PVE wipe?
The rhythm of Wolvezbane Gaming PVE's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days ago.
Tag meanings
Which tags does Wolvezbane Gaming PVE carry, and what do they mean?
These are the tags Wolvezbane Gaming PVE publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America; oxidation (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Wolvezbane Gaming PVE?
Rust Metrics lists featuring Wolvezbane Gaming PVE: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Wolvezbane Gaming PVE hold among Rust servers?
Player hours over the last seven days put Wolvezbane Gaming PVE at #6,731, #1,052 in North America, in the top 30% of all ranked servers.
What is the population on Wolvezbane Gaming PVE?
Current headcount on Wolvezbane Gaming PVE: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 02:00 UTC, averaging 1 players at that hour.
Server details
Which location does Wolvezbane Gaming PVE run from?
Its NA tag places Wolvezbane Gaming PVE in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.128.58.135:28015.
What Rust version is Wolvezbane Gaming PVE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Wolvezbane Gaming PVE. To get in, your game needs the same protocol; Steam applies the update.
How does Wolvezbane Gaming PVE perform?
Reading: 169 server fps on average across the last 48 hours. It never dropped below 103. Check: entities. The peak was 108,322, counting buildings, deployables and the rest of the world. Reading: 3,416 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Wolvezbane Gaming PVE, and is it online?
Wolvezbane Gaming PVE reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Wolvezbane Gaming PVE enforce, and what are its settings?
Reading the name gives no gather rate for Wolvezbane Gaming PVE. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Wolvezbane Gaming PVE?
Size 4,096 and seed 1: the game generates the procedural map on Wolvezbane Gaming PVE from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Wolvezbane Gaming PVE?
Check: join. Open Rust, press F1, then enter client.connect 104.128.58.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2F610444460749136 is where its website sits.
