RUST METRICSFlight deck · live data
Data live Servers11,645 Players40,217 Populated2,964 Fresh wipes 3 h85 Scan5 min
‹ All servers103.91.210.26:20039
Online Full Queue Fresh wipe Wipe due No query

kxmc-test

Online 103.91.210.26:20039 checked 5m ago

monthly wipes moddedcarbonsoftcore
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 230 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 4,865 ×1000

Entities

48 h range 1,231–118,332 · memory 1,118 MB
1239 ET SINCE RESTART 03:40

Uptime

3 h 40 min since its last restart, at the last reading
7-day average0peak 1
Rank#5,627top 25%
Last wipe26d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Memory1,118MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC5d ago 1 – running 0
Wed 21 Oct, 11:33 UTC6d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC22d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW26d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC42d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on kxmc-test when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3.5 it fell below half when it didn't.

When does kxmc-test wipe?

The only wipe for kxmc-test is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 26 days 5 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on kxmc-test?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Design bases and practise building; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from kxmc-test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does kxmc-test appear in Rust Metrics lists and filters?

On Rust Metrics, kxmc-test sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does kxmc-test sit in the rankings?

Player hours over seven days put kxmc-test at #5,627, in the top 25% of all ranked servers.

What player count does kxmc-test carry?

0 of 150 slots are filled on kxmc-test right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.

Server details

What location is kxmc-test hosted in?

Reading: location. kxmc-test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.91.210.26:20039.

What Rust version is kxmc-test on?

Reading: kxmc-test, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on kxmc-test within range?

Reading: 193 server fps on average across the last 48 hours. It never dropped below 71. Peak entity count: 118,332. Buildings, deployables and all else included. Memory peak: 4,135 MB. Expect lag when fps falls and entities climb.

What is the uptime on kxmc-test, and is it online?

Check: connection. kxmc-test is online at this moment. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is kxmc-test configured, and what rules are in force?

Check: gather rate. The name kxmc-test does not state one. Check: group limit. Up to 20 players. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on kxmc-test?

Size 1,000 and seed 31558: the game generates the procedural map on kxmc-test from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto kxmc-test?

Press F1 in Rust and enter client.connect 103.91.210.26:20039. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts20
Group limit Teams are capped at 20.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^s
Softcore Softcore, Facepunch's easier mode: part of your inventory survives death.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.
^k
Build server Design bases and practise building.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.