RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers103.62.51.218:28115
Offline Full Queue Fresh wipe Wipe due No query

[AU] Summerust • Creative Sandbox

Offline OC 103.62.51.218:28115 checked 23h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 13:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 419 ×1000

Entities

48 h range 419–513 · memory 799 MB
1239 ET SINCE RESTART 20:05

Uptime

20 h 5 min since its last restart, at the last reading
7-day average0peak –
Rank#15,326top 69% · #177 in OC
Last wipe38d agono schedule published
Next wipe–no rhythm it keeps
Memory799MBat the last reading
REC 1

Players

AveragePeak
0123414:0019:0023:0004:0008:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0019:0023:0004:0008:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Mon 21 SepFri 18 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 10:16 UTC38d ago 2 – running 0
Fri 18 Sep, 23:47 UTC40d ago 2 held half 2.4 days 0
Mon 14 Sep, 22:19 UTC44d ago 3 halved by day 3 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [AU] Summerust • Creative Sandbox?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 28 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does [AU] Summerust • Creative Sandbox follow?

No next wipe can be predicted for [AU] Summerust • Creative Sandbox, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 3 hours ago.

Tags

How should you read the tags on [AU] Summerust • Creative Sandbox?

Tags published by [AU] Summerust • Creative Sandbox, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Design bases and practise building; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; OC (Oceania): Its browser listing: Oceania. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [AU] Summerust • Creative Sandbox?

These Rust Metrics lists carry [AU] Summerust • Creative Sandbox: Rust servers in Oceania, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does [AU] Summerust • Creative Sandbox sit in the rankings?

Ranked by seven-day player hours, [AU] Summerust • Creative Sandbox sits at #15,326 and #177 in Oceania, inside the top 69%.

How full does [AU] Summerust • Creative Sandbox get?

Reading for [AU] Summerust • Creative Sandbox: offline at this moment; last seen 23 hours ago. A seven-day average of 0 players is the reading.

Server details

What location is [AU] Summerust • Creative Sandbox hosted in?

[AU] Summerust • Creative Sandbox gives Oceania as its location, with the OC tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.62.51.218:28115.

What Rust version is [AU] Summerust • Creative Sandbox on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by [AU] Summerust • Creative Sandbox. To get in, your game needs the same protocol; Steam applies the update.

How does [AU] Summerust • Creative Sandbox perform?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 513 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,033 MB. What players call lag comes from low fps and an entity count on the rise.

Is [AU] Summerust • Creative Sandbox up, and how often does it stay up?

Check: connection. [AU] Summerust • Creative Sandbox is offline at this moment. Last contact was 23 hours ago. Reading: uptime. About 20 hours ago it restarted, on its own count. Reading: 94% uptime over the last 7 full days. It was up 158 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does [AU] Summerust • Creative Sandbox enforce, and what are its settings?

No gather rate appears in the name: [AU] Summerust • Creative Sandbox. 8 players per group, the default value. The mode is build & creative. Note the following: a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is [AU] Summerust • Creative Sandbox on?

Check: map. Procedural, size 2,500, seed 1337, generated by the game on [AU] Summerust • Creative Sandbox. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

What do you do to join [AU] Summerust • Creative Sandbox?

To join: start Rust, press F1 and type client.connect 103.62.51.218:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^c,^k,OC,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.
^k
Build server Design bases and practise building.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.