Survivors 10x - Local Development
Offline 103.214.46.128:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 110/150
- 193/250
- 235/300
- 8/400
- 23/150
- 8/100
Quick answers
from the figures on this pageReset cycle
How often does Survivors 10x - Local Development wipe, and when?
To tell the rhythm of Survivors 10x - Local Development, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 9 hours ago.
Tag meanings
How should you read the tags on Survivors 10x - Local Development?
These are the tags Survivors 10x - Local Development publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Survivors 10x - Local Development?
These Rust Metrics lists carry Survivors 10x - Local Development: 10x Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Player count
Where does Survivors 10x - Local Development sit in the rankings?
Player hours over seven days put Survivors 10x - Local Development at #15,349, in the top 69% of all ranked servers.
What player count does Survivors 10x - Local Development carry?
Status for Survivors 10x - Local Development: offline. Last seen 5 days 3 hours ago. A seven-day average of 0 players is the reading.
Server
What location is Survivors 10x - Local Development hosted in?
No region tag on Survivors 10x - Local Development. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 103.214.46.128:28015.
What Rust version is Survivors 10x - Local Development on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Survivors 10x - Local Development. Check: protocol. To join, your game must match; Steam handles the update.
Is Survivors 10x - Local Development up, and how often does it stay up?
Check: connection. Survivors 10x - Local Development is offline at this moment. Last contact was 5 days 3 hours ago. Reading: 1% uptime over the last 5 full days. It was up 1 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.
Rules and settings
What rules does Survivors 10x - Local Development enforce, and what are its settings?
Gather rate check: 10x. That comes from the name Survivors 10x - Local Development. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Survivors 10x - Local Development?
Procedural map on Survivors 10x - Local Development, made by the game's generator.
Connection
How do you connect to Survivors 10x - Local Development?
To join: start Rust, press F1 and type client.connect 103.214.46.128:28015. Or press Launch Rust here and Steam opens the game and connects you.