[SEA/IND] Badnaam 2.0
Offline 103.212.136.180:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 12:50 UTC40d ago | 50 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/200
- 11/550
- 54/200
- 2/100
- 74/100
- 5/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [SEA/IND] Badnaam 2.0?
An average of 50 players came at the busiest on its recent wipes. 5 hours after the wipe, the crowd peaked on the latest wipe.
How often does [SEA/IND] Badnaam 2.0 wipe, and when?
Its rhythm cannot be told from the wipes of [SEA/IND] Badnaam 2.0 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 9 hours ago.
Tags
Which tags does [SEA/IND] Badnaam 2.0 carry, and what do they mean?
Tags published by [SEA/IND] Badnaam 2.0, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [SEA/IND] Badnaam 2.0?
On Rust Metrics, [SEA/IND] Badnaam 2.0 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Player count
What position does [SEA/IND] Badnaam 2.0 hold among Rust servers?
Player hours over seven days put [SEA/IND] Badnaam 2.0 at #15,497, in the top 67% of all ranked servers.
What is the population on [SEA/IND] Badnaam 2.0?
Reading for [SEA/IND] Badnaam 2.0: offline at this moment; last seen 35 days 18 hours ago.
Server details
Where does [SEA/IND] Badnaam 2.0 sit?
Check: location. No region tag comes from [SEA/IND] Badnaam 2.0, but the name points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.212.136.180:28015.
What Rust version is [SEA/IND] Badnaam 2.0 on?
Reading: [SEA/IND] Badnaam 2.0, Rust network protocol 2633 and build 164530, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is [SEA/IND] Badnaam 2.0 up, and how often does it stay up?
Check: connection. [SEA/IND] Badnaam 2.0 is offline at this moment. Last contact was 35 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does [SEA/IND] Badnaam 2.0 enforce, and what are its settings?
No gather rate appears in the name: [SEA/IND] Badnaam 2.0. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is [SEA/IND] Badnaam 2.0 on?
From seed 1337, the game generates the procedural map on [SEA/IND] Badnaam 2.0. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join [SEA/IND] Badnaam 2.0?
Check: join. Open Rust, press F1, then enter client.connect 103.212.136.180:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://chernobyl.in/ is where its website sits.
