[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla
Online OC 103.152.197.155:28015 checked 8m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 154 · below 20 is lag, below 10 is badEntities
48 h range 40,144–45,261 · memory 1,857 MBUptime
0 h 42 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 65% in OC, and #366 of the quad servers (top 44%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 06:01 UTC, in 19h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 06:01 UTC19h
- WPT 2Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 3Fri 6 Nov, 06:01 UTC7d 19h
- WPT 4Fri 13 Nov, 06:01 UTC14d 19h
- WPT 5Fri 20 Nov, 06:01 UTC21d 19h
- WPT 6Fri 27 Nov, 06:01 UTC28d 19h
- WPT 7Thu 3 Dec, 19:00 UTC35d 8hFW
- WPT 8Fri 4 Dec, 06:01 UTC35d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:01 UTC13d ago | 2 | – | running | 0 |
| Fri 9 Oct, 06:01 UTC20d ago | 2 | held half | 7 days | 0 |
| Thu 8 Oct, 21:32 UTC20d ago | 2 | – | 0.4 days | 0 |
| Wed 7 Oct, 21:23 UTC21d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 294/375
- 150/200
- 2/120
- 4/200
- 1/100
- 1/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
The busiest point of its recent wipes drew 2 players on average. 34 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla wipe?
Its tag guides the prediction: too few of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla's wipes are on record to confirm its schedule. Due on Friday 30 October at 06:01 UTC is its next wipe. The world in play was created 13 days 4 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
These are the tags [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp400 (Max players): 400 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Its browser listing: Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 3x Rust servers, checked live, Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.
Player count
What position does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla hold among Rust servers?
Top 28% of all ranked servers: [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla takes #6,283 on seven-day player hours and #140 in Oceania. Among servers in quad, it stands at #366.
How full does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla get?
Current headcount on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 0 players, 400 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.
Operator and location
Which location does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla run from?
Its OC tag places [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla in Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.152.197.155:28015.
What Rust version is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla on?
Reading: [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla within range?
Check: fps. Average 191 server fps over the last 48 hours, low of 154. Within range. Check: entities. The peak was 45,261, counting buildings, deployables and the rest of the world. Memory peak: 2,557 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla, and is it online?
[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla reports online. Status: normal. Reading: uptime. About 42 minutes ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
Gather rate check: 3x. That comes from the name [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla on?
Size 2,835 and seed 77760: the game generates the procedural map on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
Press F1 in Rust and enter client.connect 103.152.197.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://erodednetworks.com/servers/2 is where its website sits.
