RUST METRICSFlight deck · live data
Data live Servers11,711 Players58,911 Populated3,347 Fresh wipes 3 h176 Scan5 min
‹ All servers103.152.197.155:28015
Online Full Queue Fresh wipe Wipe due No query

[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla

Online OC 103.152.197.155:28015 checked 8m ago

3x quad weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 100 200 300 400 PAX 0 /400

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 220 SERVER FPS

Server fps

48 h low 154 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,683 ×1000

Entities

48 h range 40,144–45,261 · memory 1,857 MB
1239 ET SINCE RESTART 00:42

Uptime

0 h 42 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,283top 28% · #140 in OC
Last wipe13d agoweekly schedule
Next wipe19hFri 30 Oct, 06:01 UTC
Memory1,857MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct19 Oct24 Oct29 Oct

Top 28% of all ranked servers, top 65% in OC, and #366 of the quad servers (top 44%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 06:01 UTC, in 19h. Its weekly schedule tag · low confidence

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Fri 30 Oct, 06:01 UTC19h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 8hFW
  3. WPT 3Fri 6 Nov, 06:01 UTC7d 19h
  4. WPT 4Fri 13 Nov, 06:01 UTC14d 19h
  5. WPT 5Fri 20 Nov, 06:01 UTC21d 19h
  6. WPT 6Fri 27 Nov, 06:01 UTC28d 19h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 8hFW
  8. WPT 8Fri 4 Dec, 06:01 UTC35d 19h

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:01 UTC13d ago 2 – running 0
Fri 9 Oct, 06:01 UTC20d ago 2 held half 7 days 0
Thu 8 Oct, 21:32 UTC20d ago 2 – 0.4 days 0
Wed 7 Oct, 21:23 UTC21d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

The busiest point of its recent wipes drew 2 players on average. 34 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla wipe?

Its tag guides the prediction: too few of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla's wipes are on record to confirm its schedule. Due on Friday 30 October at 06:01 UTC is its next wipe. The world in play was created 13 days 4 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

These are the tags [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp400 (Max players): 400 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Its browser listing: Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 3x Rust servers, checked live, Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.

Player count

What position does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla hold among Rust servers?

Top 28% of all ranked servers: [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla takes #6,283 on seven-day player hours and #140 in Oceania. Among servers in quad, it stands at #366.

How full does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla get?

Current headcount on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 0 players, 400 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.

Operator and location

Which location does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla run from?

Its OC tag places [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla in Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.152.197.155:28015.

What Rust version is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla on?

Reading: [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla within range?

Check: fps. Average 191 server fps over the last 48 hours, low of 154. Within range. Check: entities. The peak was 45,261, counting buildings, deployables and the rest of the world. Memory peak: 2,557 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla, and is it online?

[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla reports online. Status: normal. Reading: uptime. About 42 minutes ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

Gather rate check: 3x. That comes from the name [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla on?

Size 2,835 and seed 77760: the game generates the procedural map on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

What do you do to join [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

Press F1 in Rust and enter client.connect 103.152.197.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://erodednetworks.com/servers/2 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^w,^v,OC,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp400
Max players 400 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.