Project Z 3X
Online 103.15.237.143:23826 checked 12m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 158 · below 20 is lag, below 10 is badEntities
48 h range 44,964–47,412 · memory 4,486 MBUptime
5 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 03:51 UTC, in 2d 11h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 03:51 UTC2d 11h
- WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 3Sun 15 Nov, 03:51 UTC16d 11h
- WPT 4Sun 29 Nov, 03:51 UTC30d 11h
- WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
- WPT 6Sun 13 Dec, 03:51 UTC44d 11h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:51 UTC25d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 116/120
- 35/100
- 26/100
- 2/150
- 7/100
- 0/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Project Z 3X?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 26 hours in.
When does Project Z 3X wipe?
Its tag guides the prediction: too few of Project Z 3X's wipes are on record to confirm its schedule. Sunday 1 November at 03:51 UTC is when its next wipe is due. The world in play was created 25 days 12 hours ago. A wipe schedule of every two weeks is published in its tags.
Tags
How should you read the tags on Project Z 3X?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Project Z 3X. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Project Z 3X?
Rust Metrics lists featuring Project Z 3X: 3x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
Population
Where does Project Z 3X sit in the rankings?
Ranking for Project Z 3X: #15,020 on seven-day player hours, top 67% of all ranked servers.
What player count does Project Z 3X carry?
0 of 75 slots are filled on Project Z 3X right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 13:00 UTC over the last 48 hours.
Operator and location
Which location does Project Z 3X run from?
No region comes from Project Z 3X. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.15.237.143:23826.
What Rust version is Project Z 3X on?
Reading: Project Z 3X, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Project Z 3X perform?
Reading: 200 server fps on average across the last 48 hours. It never dropped below 158. Check: entities. The peak was 47,412, counting buildings, deployables and the rest of the world. Reading: 4,486 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Project Z 3X, and is it online now?
Reading: online. Project Z 3X answers right now. By its reported uptime, the last restart was roughly 5 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Project Z 3X enforce, and what are its settings?
Gather rate check: 3x. That comes from the name Project Z 3X. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Project Z 3X on?
Check: map. Procedural, size 3,000, seed 13698755, generated by the game on Project Z 3X. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Project Z 3X?
Press F1 in Rust and enter client.connect 103.15.237.143:23826. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
