RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,855 Populated2,843 Fresh wipes 3 h96 Scan5 min
‹ All servers103.15.236.236:23791
Offline Full Queue Fresh wipe Wipe due No query

Sushi's SMP

Offline 103.15.236.236:23791 checked 7d ago

vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,133top 59%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 11:11 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Sushi's SMP?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.

When does Sushi's SMP wipe?

To tell the rhythm of Sushi's SMP, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 15 hours ago the current world was made.

Lists and filters

How should you read the tags on Sushi's SMP?

Tags published by Sushi's SMP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Sushi's SMP appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Sushi's SMP: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Sushi's SMP sit in the rankings?

Player hours over seven days put Sushi's SMP at #13,133, in the top 59% of all ranked servers.

What is the population on Sushi's SMP?

Sushi's SMP is not responding; status offline, last seen 7 days 19 hours ago.

Server details

Which location does Sushi's SMP run from?

No region tag on Sushi's SMP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 103.15.236.236:23791.

What Rust version is Sushi's SMP on?

Rust network protocol 2634 and build 167781 on Linux is the build Sushi's SMP runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Sushi's SMP up, and how often does it stay up?

Check: connection. Sushi's SMP is offline at this moment. Last contact was 7 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Sushi's SMP?

Check: gather rate. The name Sushi's SMP does not state one. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Sushi's SMP?

Check: map. Procedural, size 4,250, seed 303867610, generated by the game on Sushi's SMP. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Sushi's SMP?

Press F1 in Rust and enter client.connect 103.15.236.236:23791. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.