Test Server
Offline 103.112.71.104:27015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 203/2000
- 296/2000
- 75/200
- 51/200
- 45/300
- 82/100
Quick answers
from the figures on this pageReset cycle
When does Test Server wipe?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 21 hours ago.
Lists and filters
How should you read the tags on Test Server?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server?
On Rust Metrics, Test Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #13,587, in the top 61% of all ranked servers.
How full does Test Server get?
Test Server is not responding; status offline, last seen 18 days 16 hours ago.
Server details
Which location does Test Server run from?
No region comes from Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 103.112.71.104:27015.
What Rust version is Test Server on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Test Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test Server, and is it online?
Check: connection. Test Server is offline at this moment. Last contact was 18 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Settings and map
How is Test Server configured, and what rules are in force?
No gather rate appears in the name: Test Server. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test Server?
Procedural map on Test Server, made by the game's generator.
How to join
How can you get onto Test Server?
Check: join. Open Rust, press F1, then enter client.connect 103.112.71.104:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.