RUST METRICSFlight deck · live data
Data live Servers11,667 Players45,747 Populated2,969 Fresh wipes 3 h96 Scan5 min
‹ All servers103.1.214.42:28025
Online Full Queue Fresh wipe Wipe due No query

Redline

Online 103.1.214.42:28025 checked 7m ago

moddedcarbonpve
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 111 SERVER FPS

Server fps

48 h low 102 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 69,474 ×1000

Entities

48 h range 67,521–69,963 · memory 3,293 MB
1239 ET SINCE RESTART 7D 20H

Uptime

7 days 20 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory3,293MBat the last reading
REC 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:20 UTC27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Redline when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 25 hours in.

What wipe timing does Redline follow?

To tell the rhythm of Redline, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 18 hours ago the current world was made.

Tag meanings

Which tags does Redline carry, and what do they mean?

These are the tags Redline publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166601 (Build): Game build reading: 166601; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Redline appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Redline: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Redline sit in the rankings?

Ranking for Redline: #15,269 on seven-day player hours, top 69% of all ranked servers.

What player count does Redline carry?

Current headcount on Redline: 0 players, 30 slots available. A seven-day average of 0 players is the reading.

Server

What location is Redline hosted in?

No region tag on Redline. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.1.214.42:28025.

What Rust version is Redline on?

Reading: Redline, Rust network protocol 2634 and build 166601, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Redline?

Over the last 48 hours the average was 110 server fps; the floor was 102. Check: entities. The peak was 69,963, counting buildings, deployables and the rest of the world. Memory peak: 3,470 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Redline, and is it online now?

Redline reports online. Status: normal. By its reported uptime, the last restart was roughly 7 days 20 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 30 September 2026.

Rules and settings

What settings and rules apply on Redline?

Reading the name gives no gather rate for Redline. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Redline?

From seed 648252, the game generates the procedural map on Redline. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Redline?

To join: start Rust, press F1 and type client.connect 103.1.214.42:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166601,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166601
Build Game build reading: 166601.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.