RUST METRICSFlight deck · live data
Data live Servers11,597 Players47,678 Populated3,062 Fresh wipes 3 h111 Scan5 min
‹ All servers102.132.245.88:27916
Offline Full Queue Fresh wipe Wipe due No query

Dev Test Trio

Offline 102.132.245.88:27916 checked 20d ago

trio modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,654top 62%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 62% of all ranked servers, and #479 of the trio servers (top 79%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Dev Test Trio wipe?

The rhythm of Dev Test Trio's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 16 hours ago.

Lists and filters

How should you read the tags on Dev Test Trio?

These are the tags Dev Test Trio publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptnone (Networking): 'none' is the network layer in use; $rfra (Region code): fra is the region code on record; ^z (Modded): Plugins or settings make this a modded server; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Dev Test Trio?

These Rust Metrics lists carry Dev Test Trio: Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z; Group limit: Trio.

Population

What position does Dev Test Trio hold among Rust servers?

Player hours over seven days put Dev Test Trio at #13,654, in the top 62% of all ranked servers. The trio group places it at #479.

What is the population on Dev Test Trio?

Reading for Dev Test Trio: offline at this moment; last seen 20 days 21 hours ago.

Server

Where does Dev Test Trio sit?

No region comes from Dev Test Trio, and its region code is fra. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 102.132.245.88:27916.

What Rust version is Dev Test Trio on?

Version check: Rust network protocol 2634 and build 167231 on Linux, run by Dev Test Trio. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Dev Test Trio, and is it online?

Check: connection. Dev Test Trio is offline at this moment. Last contact was 20 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

What rules does Dev Test Trio enforce, and what are its settings?

Check: gather rate. The name Dev Test Trio does not state one. The group cap is 3 players, read as trio. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is on.

What map is Dev Test Trio on?

The game generates a procedural map for Dev Test Trio.

Connection

How can you get onto Dev Test Trio?

To join: start Rust, press F1 and type client.connect 102.132.245.88:27916. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as gmrust,ptnone,cs167231,$rfra,ts3,^z,mp1,v2634,stok,ts3

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts3
Group limit Teams are capped at 3.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167231
Build The server runs game build 167231.
ptnone
Networking 'none' is the network layer in use.
$rfra
Region code fra is the region code on record.

Mods and access

^z
Modded Plugins or settings make this a modded server.

Other

stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.