Dev Test 10x
Offline 102.132.245.88:27915 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:04 UTC35d ago | 1 | – | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/100
- 183/250
- 137/250
- 32/400
- 13/150
- 70/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Dev Test 10x?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Dev Test 10x follow?
The rhythm of Dev Test 10x's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 11 hours ago.
Tag meanings
Which tags does Dev Test 10x carry, and what do they mean?
These are the tags Dev Test 10x publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168864 (Build): Game build reading: 168864; ptnone (Networking): It runs on the 'none' network layer; $rfra (Region code): fra is the region code on record; ^z (Modded): Plugins or settings make this a modded server; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Dev Test 10x?
Rust Metrics lists featuring Dev Test 10x: 10x Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
Population
Where does Dev Test 10x sit in the rankings?
Ranking for Dev Test 10x: #15,270 on seven-day player hours, top 69% of all ranked servers.
What is the population on Dev Test 10x?
Status for Dev Test 10x: offline. Last seen 5 days 10 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does Dev Test 10x run from?
Reading: location. Dev Test 10x gives no region, with region code fra. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 102.132.245.88:27915.
What Rust version is Dev Test 10x on?
Version check: Rust network protocol 2635 and build 168864 on Linux, run by Dev Test 10x. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Dev Test 10x, and is it online now?
Check: connection. Dev Test 10x is offline at this moment. Last contact was 5 days 10 hours ago. Uptime for the last 7 full days: 42 of 168 hours, or 25%. The first sighting on Rust Metrics was 24 September 2026.
Map and rules
What settings and rules apply on Dev Test 10x?
The name carries the rate: 10x gather on Dev Test 10x. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is on. That is Valve's anti-cheat.
Which map is live on Dev Test 10x?
Procedural map on Dev Test 10x, made by the game's generator.
Join
How do you connect to Dev Test 10x?
To join: start Rust, press F1 and type client.connect 102.132.245.88:27915. Or press Launch Rust here and Steam opens the game and connects you.