[TW][PVE]Zombie Attack
Online 1.34.223.144:28099 checked 9m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 53 · below 20 is lag, below 10 is badEntities
48 h range 94,486–130,349 · memory 3,750 MBUptime
6 h 11 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC26d ago | 11 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/100
- 18/88
- 12/100
- 11/100
- 14/200
- 11/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [TW][PVE]Zombie Attack?
The busiest point of its recent wipes drew 11 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe.
How often does [TW][PVE]Zombie Attack wipe, and when?
With the force wipe, once a month, [TW][PVE]Zombie Attack wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 17 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on [TW][PVE]Zombie Attack?
These are the tags [TW][PVE]Zombie Attack publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [TW][PVE]Zombie Attack?
On Rust Metrics, [TW][PVE]Zombie Attack sits in these lists: Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [TW][PVE]Zombie Attack hold among Rust servers?
Ranking for [TW][PVE]Zombie Attack: #2,725 on seven-day player hours, top 12% of all ranked servers.
How full does [TW][PVE]Zombie Attack get?
Current headcount on [TW][PVE]Zombie Attack: 1 players, 100 slots available. Seven-day check: 1 players on average. Peak reading: 10. The last 48 hours peaked at 13:00 UTC, averaging 3 players at that hour.
Server
Where does [TW][PVE]Zombie Attack sit?
Reading: location. Nothing in the tags, but the name of [TW][PVE]Zombie Attack points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 1.34.223.144:28099.
What Rust version is [TW][PVE]Zombie Attack on?
Reading: [TW][PVE]Zombie Attack, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [TW][PVE]Zombie Attack?
Check: fps. Average 71 server fps over the last 48 hours, low of 53. Within range. Reading: 130,349 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,177 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [TW][PVE]Zombie Attack, and is it online now?
[TW][PVE]Zombie Attack reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does [TW][PVE]Zombie Attack enforce, and what are its settings?
Check: gather rate. The name [TW][PVE]Zombie Attack does not state one. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Which map is live on [TW][PVE]Zombie Attack?
Check: map. Procedural, size 4,096, seed 1337, generated by the game on [TW][PVE]Zombie Attack. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to [TW][PVE]Zombie Attack?
Check: join. Open Rust, press F1, then enter client.connect 1.34.223.144:28099. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.