RUST METRICSFlight deck · live data
Data live Servers11,701 Players40,419 Populated3,002 Fresh wipes 3 h95 Scan5 min
‹ All servers1.34.205.31:28015
Online Full Queue Fresh wipe Wipe due No query

[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27

Online 1.34.205.31:28015 checked 7m ago

2x weekly wipes vanillaoxidepremium
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 129 SERVER FPS

Server fps

48 h low 58 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 72,984 ×1000

Entities

48 h range 71,883–123,236 · memory 2,004 MB
1239 ET SINCE RESTART 04:01

Uptime

4 h 1 min since its last restart, at the last reading
7-day average1peak 4
Rank#5,252top 24%
Last wipe1d agoweekly schedule
Next wipe5d 19hTue 3 Nov, 21:47 UTC
Memory2,004MB48 h peak 4 players
REC 1

Players

AveragePeakWipe
0123402:0011:0019:0004:0012:0000:00Wiped Tue 27 Oct, 21:47 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020002:0011:0019:0004:0012:0000:00Wiped Tue 27 Oct, 21:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 21:47 UTC, in 5d 19h. Its weekly schedule tag · low confidence

Coming wipes

  1. WPT 1Tue 3 Nov, 21:47 UTC5d 19h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 17hFW
  3. WPT 3Tue 10 Nov, 21:47 UTC12d 19h
  4. WPT 4Tue 17 Nov, 21:47 UTC19d 19h
  5. WPT 5Tue 24 Nov, 21:47 UTC26d 19h
  6. WPT 6Tue 1 Dec, 21:47 UTC33d 19h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 17hFW
  8. WPT 8Tue 8 Dec, 21:47 UTC40d 19h
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:47 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 wipe, and when?

The prediction follows its tag, because too few of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27's wipes are on record to confirm its schedule. Tuesday 3 November at 21:47 UTC is when its next wipe is due. The world it runs now was made 28 hours ago. The tags state a wipe schedule of one wipe a week.

Lists and filters

How should you read the tags on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

Tags published by [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Premium status is required to join; ^o (Oxide): It runs Oxide, also known as uMod. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

These Rust Metrics lists carry [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27: 2x Rust servers, checked live, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

Occupancy

What position does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 hold among Rust servers?

Player hours over seven days put [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 at #5,252, in the top 24% of all ranked servers.

What is the population on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

Current headcount on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 4 players, at 06:00 UTC over the last 48 hours.

Server

Which location does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 run from?

The name of [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 points to Asia, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 1.34.205.31:28015.

What Rust version is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27. Matching protocol is required to join. Let Steam update your game.

How does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 perform?

Check: fps. Average 109 server fps over the last 48 hours, low of 58. Within range. Peak entity count: 123,236. Buildings, deployables and all else included. Reading: 3,919 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27, and is it online?

[HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 2 full days: 45 of 48 hours, or 94%. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 enforce, and what are its settings?

Gather rate check: 2x. That comes from the name [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Premium status is required to join. Check: anti-cheat. VAC, Valve's system, is on.

What map is [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27 on?

Check: map. Procedural, size 3,500, seed 1955700823, generated by the game on [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join [HK/JP] YJ Rust | 2x Vanilla | Weekly | AutoUpdate 10/27?

Check: join. Open Rust, press F1, then enter client.connect 1.34.205.31:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Premium status is required to join. You can find its website at https://discord.com/invite/6dHFqxsRYZ.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^q
Premium Premium status is required to join.
^o
Oxide It runs Oxide, also known as uMod.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.