[AU] All-Star Rust
Offline OC 1.145.7.246:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 89% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/100
- 7/250
- 4/250
- 4/500
- 1/100
- 1/75
Quick answers
from the figures on this pageReset cycle
How often does [AU] All-Star Rust wipe, and when?
The estimate for [AU] All-Star Rust's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 54 days 19 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does [AU] All-Star Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; OC (Oceania): The server browser files it under Oceania from [AU] All-Star Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [AU] All-Star Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [AU] All-Star Rust: Rust servers in Oceania, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does [AU] All-Star Rust sit in the rankings?
Top 68% of all ranked servers: [AU] All-Star Rust takes #15,466 on seven-day player hours and #193 in Oceania.
What is the population on [AU] All-Star Rust?
Status for [AU] All-Star Rust: offline. Last seen 37 days 11 hours ago.
Server details
Which location does [AU] All-Star Rust run from?
Reading: location. The OC tag puts [AU] All-Star Rust in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 1.145.7.246:28015.
What Rust version is [AU] All-Star Rust on?
Rust network protocol 2633 and build 164530 on Linux is the build [AU] All-Star Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [AU] All-Star Rust, and is it online?
Reading: offline. [AU] All-Star Rust last answered 37 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What rules does [AU] All-Star Rust enforce, and what are its settings?
Reading the name gives no gather rate for [AU] All-Star Rust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is [AU] All-Star Rust on?
Check: map. Procedural, generated by the game, on [AU] All-Star Rust.
How to join
How can you get onto [AU] All-Star Rust?
Press F1 in Rust and enter client.connect 1.145.7.246:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.