RUST METRICSFlight deck · live data
Data live Servers11,646 Players40,469 Populated2,963 Fresh wipes 3 h87 Scan5 min
‹ All servers99.7.136.8:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Rust Test Server

Offline 99.7.136.8:28015 checked 11d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,929top 64%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct17 Oct20 Oct23 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Local Rust Test Server follow?

Its rhythm cannot be told from the wipes of Local Rust Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 23 hours ago.

Tag meanings

How should you read the tags on Local Rust Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Local Rust Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Local Rust Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local Rust Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Local Rust Test Server sit in the rankings?

Player hours over seven days put Local Rust Test Server at #13,929, in the top 64% of all ranked servers.

How full does Local Rust Test Server get?

Reading for Local Rust Test Server: offline at this moment; last seen 11 days 16 hours ago.

Server details

Which location does Local Rust Test Server run from?

No region comes from Local Rust Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 99.7.136.8:28015.

What Rust version is Local Rust Test Server on?

Reading: Local Rust Test Server, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is Local Rust Test Server up, and how often does it stay up?

Check: connection. Local Rust Test Server is offline at this moment. Last contact was 11 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.

Map and rules

What rules does Local Rust Test Server enforce, and what are its settings?

No gather rate appears in the name: Local Rust Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Local Rust Test Server?

Check: map. Procedural, generated by the game, on Local Rust Test Server.

How to join

How can you get onto Local Rust Test Server?

To join: start Rust, press F1 and type client.connect 99.7.136.8:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.