Local Rust Test Server
Offline 99.7.136.8:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 15/250
- 32/250
- 116/200
- 44/200
- 49/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Local Rust Test Server follow?
Its rhythm cannot be told from the wipes of Local Rust Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 23 hours ago.
Tag meanings
How should you read the tags on Local Rust Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Local Rust Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Rust Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Rust Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Local Rust Test Server sit in the rankings?
Player hours over seven days put Local Rust Test Server at #13,929, in the top 64% of all ranked servers.
How full does Local Rust Test Server get?
Reading for Local Rust Test Server: offline at this moment; last seen 11 days 16 hours ago.
Server details
Which location does Local Rust Test Server run from?
No region comes from Local Rust Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 99.7.136.8:28015.
What Rust version is Local Rust Test Server on?
Reading: Local Rust Test Server, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Local Rust Test Server up, and how often does it stay up?
Check: connection. Local Rust Test Server is offline at this moment. Last contact was 11 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Map and rules
What rules does Local Rust Test Server enforce, and what are its settings?
No gather rate appears in the name: Local Rust Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Local Rust Test Server?
Check: map. Procedural, generated by the game, on Local Rust Test Server.
How to join
How can you get onto Local Rust Test Server?
To join: start Rust, press F1 and type client.connect 99.7.136.8:28015. Or press Launch Rust here and Steam opens the game and connects you.