RUST METRICSFlight deck · live data
Data live Servers11,829 Players91,985 Populated3,812 Fresh wipes 3 h459 Scan5 min
‹ All servers99.62.125.81:28015
Online Full Queue Fresh wipe Wipe due No query

Sneaky Snek

Online 99.62.125.81:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 96 SERVER FPS

Server fps

48 h low 78 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,862 ×1000

Entities

48 h range 90,752–93,432 · memory 2,649 MB
1239 ET SINCE RESTART 4D 10H

Uptime

4 days 10 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,119top 68%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory2,649MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Sneaky Snek wipe?

To tell the rhythm of Sneaky Snek, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 21 hours ago.

Tag meanings

How should you read the tags on Sneaky Snek?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Sneaky Snek. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Sneaky Snek appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Sneaky Snek: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Sneaky Snek hold among Rust servers?

Player hours over seven days put Sneaky Snek at #15,119, in the top 68% of all ranked servers.

How full does Sneaky Snek get?

0 of 50 slots are filled on Sneaky Snek right now. Check: players over seven days. Average 0, peak 1.

Operator and location

Which location does Sneaky Snek run from?

Reading: location. Sneaky Snek gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 99.62.125.81:28015.

What Rust version is Sneaky Snek on?

Reading: Sneaky Snek, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Sneaky Snek?

Check: fps. Average 103 server fps over the last 48 hours, low of 78. Within range. Check: entities. The peak was 93,432, counting buildings, deployables and the rest of the world. Memory peak: 2,873 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Sneaky Snek, and is it online now?

Sneaky Snek reports online. Status: normal. By its reported uptime, the last restart was roughly 4 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 3 October 2026.

Settings and map

How is Sneaky Snek configured, and what rules are in force?

Reading the name gives no gather rate for Sneaky Snek. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Sneaky Snek?

Size 4,000 and seed 1234: the game generates the procedural map on Sneaky Snek from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Sneaky Snek?

To join: start Rust, press F1 and type client.connect 99.62.125.81:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.