RUST METRICSFlight deck · live data
Data live Servers11,834 Players79,225 Populated3,875 Fresh wipes 3 h160 Scan5 min
‹ All servers99.243.7.211:28015
Online Full Queue Fresh wipe Wipe due No query

Jon Server

Online 99.243.7.211:28015 checked 8m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#7,411top 33%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct15 Oct21 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 12

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 22:51 UTC7d ago 1 – running 0
Sun 18 Oct, 10:47 UTC9d ago 1 – 1.5 days 0
Fri 2 Oct, 10:05 UTC25d ago 1 halved by day 12 16 days 1
Wed 30 Sep, 16:31 UTC27d ago 1 – 1.7 days 0
Mon 28 Sep, 22:41 UTC28d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Jon Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 12 it fell below half.

When does Jon Server wipe?

No next wipe can be predicted for Jon Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 22 hours ago.

Tag meanings

How should you read the tags on Jon Server?

These are the tags Jon Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Jon Server appear in Rust Metrics lists and filters?

On Rust Metrics, Jon Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Jon Server sit in the rankings?

Ranking for Jon Server: #7,411 on seven-day player hours, top 33% of all ranked servers.

What is the population on Jon Server?

Current headcount on Jon Server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.

Server details

Where does Jon Server sit?

Reading: location. Jon Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 99.243.7.211:28015.

What Rust version is Jon Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Jon Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Jon Server, and is it online now?

Reading: online. Jon Server answers right now. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 28 September 2026.

Settings and map

What rules does Jon Server enforce, and what are its settings?

Check: gather rate. The name Jon Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is Jon Server on?

The game generates a procedural map for Jon Server.

Join

What do you do to join Jon Server?

Press F1 in Rust and enter client.connect 99.243.7.211:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.