RUST METRICSFlight deck · live data
Data live Servers11,738 Players62,312 Populated3,391 Fresh wipes 3 h192 Scan5 min
‹ All servers99.199.176.14:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust #1

Offline 99.199.176.14:28015 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,907top 72%
Last wipe27d agono schedule published
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust #1 when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours.

How often does Rust #1 wipe, and when?

With the force wipe, once a month, Rust #1 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 17 hours ago.

Lists and filters

Which tags does Rust #1 carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Rust #1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust #1 appear in Rust Metrics lists and filters?

On Rust Metrics, Rust #1 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Rust #1 hold among Rust servers?

Player hours over seven days put Rust #1 at #15,907, in the top 72% of all ranked servers.

What player count does Rust #1 carry?

Reading for Rust #1: offline at this moment; last seen 21 days 6 hours ago.

Server

Which location does Rust #1 run from?

No region comes from Rust #1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 99.199.176.14:28015.

What Rust version is Rust #1 on?

Rust network protocol 2634 and build 167058 on Linux is the build Rust #1 runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Rust #1, and is it online now?

Check: connection. Rust #1 is offline at this moment. Last contact was 21 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Rust #1 enforce, and what are its settings?

Check: gather rate. The name Rust #1 does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust #1?

Check: map. Procedural, generated by the game, on Rust #1.

Join

How can you get onto Rust #1?

Press F1 in Rust and enter client.connect 99.199.176.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build Build 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.