Roach Squad
Offline 99.114.178.53:28017 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 280/300
- 230/250
- 20/250
- 21/250
- 26/100
- 107/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Roach Squad follow?
Its rhythm cannot be told from the wipes of Roach Squad on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 4 hours ago.
Lists and filters
How should you read the tags on Roach Squad?
Tags published by Roach Squad, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Roach Squad?
These Rust Metrics lists carry Roach Squad: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Roach Squad hold among Rust servers?
Player hours over seven days put Roach Squad at #15,402, in the top – of all ranked servers.
What is the population on Roach Squad?
Reading for Roach Squad: offline at this moment; last seen 40 days 3 hours ago.
Operator and location
Which location does Roach Squad run from?
No region comes from Roach Squad. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 99.114.178.53:28017.
What Rust version is Roach Squad on?
Reading: Roach Squad, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Roach Squad, and is it online now?
Roach Squad reports offline. The last reading came 40 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Roach Squad?
No gather rate appears in the name: Roach Squad. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Roach Squad?
Procedural map on Roach Squad, made by the game's generator.
Connection
What do you do to join Roach Squad?
Press F1 in Rust and enter client.connect 99.114.178.53:28017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.