RUST METRICSFlight deck · live data
Data live Servers11,657 Players32,896 Populated2,828 Fresh wipes 3 h79 Scan5 min
‹ All servers99.114.178.53:28015
Online Full Queue Fresh wipe Wipe due No query

Roach Squad

Online 99.114.178.53:28015 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 143 SERVER FPS

Server fps

48 h low 120 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 110,950 ×1000

Entities

48 h range 108,817–111,204 · memory 5,213 MB
1239 ET SINCE RESTART 14D 08H

Uptime

14 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory5,213MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:20 UTC14d ago 0 – running 0
Sat 19 Sep, 05:15 UTC39d ago 1 halved by day 1 25.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Roach Squad?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Roach Squad follow?

Its rhythm cannot be told from the wipes of Roach Squad on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 10 hours ago the current world was made.

Lists and filters

Which tags does Roach Squad carry, and what do they mean?

These are the tags Roach Squad publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Roach Squad appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Roach Squad: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Roach Squad hold among Rust servers?

Ranking for Roach Squad: #15,349 on seven-day player hours, top 69% of all ranked servers.

How full does Roach Squad get?

Current headcount on Roach Squad: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Operator and location

What location is Roach Squad hosted in?

Reading: location. Roach Squad gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 99.114.178.53:28015.

What Rust version is Roach Squad on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Roach Squad. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Roach Squad within range?

Over the last 48 hours the average was 159 server fps; the floor was 120. Reading: 111,204 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,736 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Roach Squad, and is it online now?

Reading: online. Roach Squad answers right now. Check: restart. The uptime it reports puts the last restart about 14 days 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Settings and map

What settings and rules apply on Roach Squad?

Reading the name gives no gather rate for Roach Squad. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Roach Squad on?

From seed 6738, the game generates the procedural map on Roach Squad. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Roach Squad?

To join: start Rust, press F1 and type client.connect 99.114.178.53:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.