Roach Squad
Online 99.114.178.53:28015 checked 13m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 120 · below 20 is lag, below 10 is badEntities
48 h range 108,817–111,204 · memory 5,213 MBUptime
14 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 17:20 UTC14d ago | 0 | – | running | 0 |
| Sat 19 Sep, 05:15 UTC39d ago | 1 | halved by day 1 | 25.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/250
- 116/200
- 13/250
- 23/250
- 12/100
- 28/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Roach Squad?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does Roach Squad follow?
Its rhythm cannot be told from the wipes of Roach Squad on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 10 hours ago the current world was made.
Lists and filters
Which tags does Roach Squad carry, and what do they mean?
These are the tags Roach Squad publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Roach Squad appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Roach Squad: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Roach Squad hold among Rust servers?
Ranking for Roach Squad: #15,349 on seven-day player hours, top 69% of all ranked servers.
How full does Roach Squad get?
Current headcount on Roach Squad: 0 players, 100 slots available. A seven-day average of 0 players is the reading.
Operator and location
What location is Roach Squad hosted in?
Reading: location. Roach Squad gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 99.114.178.53:28015.
What Rust version is Roach Squad on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Roach Squad. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Roach Squad within range?
Over the last 48 hours the average was 159 server fps; the floor was 120. Reading: 111,204 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,736 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Roach Squad, and is it online now?
Reading: online. Roach Squad answers right now. Check: restart. The uptime it reports puts the last restart about 14 days 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Settings and map
What settings and rules apply on Roach Squad?
Reading the name gives no gather rate for Roach Squad. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Roach Squad on?
From seed 6738, the game generates the procedural map on Roach Squad. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Roach Squad?
To join: start Rust, press F1 and type client.connect 99.114.178.53:28015. Or press Launch Rust here and Steam opens the game and connects you.