<SERVER_NAME>
Offline 98.97.9.217:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 275/350
- 23/250
- 37/250
- 140/200
- 52/200
- 44/100
Quick answers
from the figures on this pageWipe timing
When does <SERVER_NAME> wipe?
To tell the rhythm of <SERVER_NAME>, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 2 hours ago the current world was made.
Tags
How should you read the tags on <SERVER_NAME>?
These are the tags <SERVER_NAME> publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show <SERVER_NAME>?
On Rust Metrics, <SERVER_NAME> sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does <SERVER_NAME> hold among Rust servers?
Player hours over seven days put <SERVER_NAME> at #15,340, in the top 69% of all ranked servers.
How full does <SERVER_NAME> get?
<SERVER_NAME> is not responding; status offline, last seen 7 days 22 hours ago.
Server
What location is <SERVER_NAME> hosted in?
No region comes from <SERVER_NAME>. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 98.97.9.217:28015.
What Rust version is <SERVER_NAME> on?
Reading: <SERVER_NAME>, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on <SERVER_NAME>, and is it online?
Check: connection. <SERVER_NAME> is offline at this moment. Last contact was 7 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
How is <SERVER_NAME> configured, and what rules are in force?
Reading the name gives no gather rate for <SERVER_NAME>. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is <SERVER_NAME> on?
Check: map. Procedural, generated by the game, on <SERVER_NAME>.
Connection
How do you connect to <SERVER_NAME>?
Press F1 in Rust and enter client.connect 98.97.9.217:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.