RUST METRICSFlight deck · live data
Data live Servers11,899 Players103,131 Populated3,962 Fresh wipes 3 h371 Scan5 min
‹ All servers98.97.39.143:28015
Offline Full Queue Fresh wipe Wipe due No query

Watkins Rust server | Powered by Electro

Offline 98.97.39.143:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,929top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Watkins Rust server | Powered by Electro wipe?

Its rhythm cannot be told from the wipes of Watkins Rust server | Powered by Electro on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 22 hours ago the current world was made.

Tags

How should you read the tags on Watkins Rust server | Powered by Electro?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Watkins Rust server | Powered by Electro. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Watkins Rust server | Powered by Electro appear in Rust Metrics lists and filters?

On Rust Metrics, Watkins Rust server | Powered by Electro sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Watkins Rust server | Powered by Electro hold among Rust servers?

Ranking for Watkins Rust server | Powered by Electro: #15,929 on seven-day player hours, top 70% of all ranked servers.

What player count does Watkins Rust server | Powered by Electro carry?

Status for Watkins Rust server | Powered by Electro: offline. Last seen 26 days 22 hours ago.

Operator and location

Where does Watkins Rust server | Powered by Electro sit?

Reading: location. Watkins Rust server | Powered by Electro gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 98.97.39.143:28015.

What Rust version is Watkins Rust server | Powered by Electro on?

Reading: Watkins Rust server | Powered by Electro, Rust network protocol 2634 and build 166494, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Watkins Rust server | Powered by Electro, and is it online?

Check: connection. Watkins Rust server | Powered by Electro is offline at this moment. Last contact was 26 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Settings and map

What rules does Watkins Rust server | Powered by Electro enforce, and what are its settings?

No gather rate appears in the name: Watkins Rust server | Powered by Electro. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Watkins Rust server | Powered by Electro on?

Procedural map on Watkins Rust server | Powered by Electro, made by the game's generator.

Connection

How do you connect to Watkins Rust server | Powered by Electro?

Press F1 in Rust and enter client.connect 98.97.39.143:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players The server holds 15 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.