RUST METRICSFlight deck · live data
Data live Servers11,594 Players33,825 Populated2,852 Fresh wipes 3 h65 Scan5 min
‹ All servers98.97.38.111:28015
Offline Full Queue Fresh wipe Wipe due No query

Watkins Rust server | Powered by Electro

Offline 98.97.38.111:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,505no region published
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Watkins Rust server | Powered by Electro follow?

To tell the rhythm of Watkins Rust server | Powered by Electro, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 53 days 7 hours ago the current world was made.

Tags

Which tags does Watkins Rust server | Powered by Electro carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Watkins Rust server | Powered by Electro. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Watkins Rust server | Powered by Electro?

Rust Metrics lists featuring Watkins Rust server | Powered by Electro: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Watkins Rust server | Powered by Electro sit in the rankings?

Ranking for Watkins Rust server | Powered by Electro: #15,505 on seven-day player hours, top – of all ranked servers.

What player count does Watkins Rust server | Powered by Electro carry?

Watkins Rust server | Powered by Electro is not responding; status offline, last seen 41 days 18 hours ago.

Server

Which location does Watkins Rust server | Powered by Electro run from?

Reading: location. Watkins Rust server | Powered by Electro gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 98.97.38.111:28015.

What Rust version is Watkins Rust server | Powered by Electro on?

Rust network protocol 2633 and build 163207 on Linux is the build Watkins Rust server | Powered by Electro runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Watkins Rust server | Powered by Electro, and is it online now?

Reading: offline. Watkins Rust server | Powered by Electro last answered 41 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Watkins Rust server | Powered by Electro configured, and what rules are in force?

Reading the name gives no gather rate for Watkins Rust server | Powered by Electro. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Watkins Rust server | Powered by Electro?

The game generates a procedural map for Watkins Rust server | Powered by Electro.

How to join

How can you get onto Watkins Rust server | Powered by Electro?

To join: start Rust, press F1 and type client.connect 98.97.38.111:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players 15 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build Build 163207.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.