RUST METRICSFlight deck · live data
Data live Servers11,600 Players34,753 Populated2,904 Fresh wipes 3 h68 Scan5 min
‹ All servers98.97.35.53:28015
Offline Full Queue Fresh wipe Wipe due No query

Watkins Rust server | Powered by Electro

Offline 98.97.35.53:28015 checked 44d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank–score 0
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Watkins Rust server | Powered by Electro follow?

The rhythm of Watkins Rust server | Powered by Electro's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 7 hours ago.

Lists and filters

Which tags does Watkins Rust server | Powered by Electro carry, and what do they mean?

Tags published by Watkins Rust server | Powered by Electro, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Watkins Rust server | Powered by Electro?

These Rust Metrics lists carry Watkins Rust server | Powered by Electro: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What is the population on Watkins Rust server | Powered by Electro?

Status for Watkins Rust server | Powered by Electro: offline. Last seen 44 days 18 hours ago.

Server details

What location is Watkins Rust server | Powered by Electro hosted in?

Reading: location. Watkins Rust server | Powered by Electro gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 98.97.35.53:28015.

What Rust version is Watkins Rust server | Powered by Electro on?

Reading: Watkins Rust server | Powered by Electro, Rust network protocol 2633 and build 163207, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Watkins Rust server | Powered by Electro, and is it online?

Reading: offline. Watkins Rust server | Powered by Electro last answered 44 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Watkins Rust server | Powered by Electro configured, and what rules are in force?

Reading the name gives no gather rate for Watkins Rust server | Powered by Electro. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Watkins Rust server | Powered by Electro on?

The game generates a procedural map for Watkins Rust server | Powered by Electro.

How to join

How can you get onto Watkins Rust server | Powered by Electro?

Check: join. Open Rust, press F1, then enter client.connect 98.97.35.53:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players The server holds 15 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build Build 163207.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.