RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,124 Populated3,047 Fresh wipes 3 h102 Scan5 min
‹ All servers98.97.35.10:28015
Offline Full Queue Fresh wipe Wipe due No query

Watkins Rust server | Powered by Electro

Offline 98.97.35.10:28015 checked 44d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank–score 0
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Watkins Rust server | Powered by Electro wipe?

The rhythm of Watkins Rust server | Powered by Electro's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 53 days 3 hours ago the current world was made.

Lists and filters

Which tags does Watkins Rust server | Powered by Electro carry, and what do they mean?

These are the tags Watkins Rust server | Powered by Electro publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Watkins Rust server | Powered by Electro appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Watkins Rust server | Powered by Electro: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What is the population on Watkins Rust server | Powered by Electro?

Reading for Watkins Rust server | Powered by Electro: offline at this moment; last seen 44 days 15 hours ago.

Server

Where does Watkins Rust server | Powered by Electro sit?

Reading: location. Watkins Rust server | Powered by Electro gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 98.97.35.10:28015.

What Rust version is Watkins Rust server | Powered by Electro on?

Rust network protocol 2633 and build 163207 on Linux is the build Watkins Rust server | Powered by Electro runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Watkins Rust server | Powered by Electro, and is it online now?

Check: connection. Watkins Rust server | Powered by Electro is offline at this moment. Last contact was 44 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on Watkins Rust server | Powered by Electro?

Reading the name gives no gather rate for Watkins Rust server | Powered by Electro. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Watkins Rust server | Powered by Electro?

Procedural map on Watkins Rust server | Powered by Electro, made by the game's generator.

Connection

What do you do to join Watkins Rust server | Powered by Electro?

To join: start Rust, press F1 and type client.connect 98.97.35.10:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players The server holds 15 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build The server runs game build 163207.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.