RUST METRICSFlight deck · live data
Data live Servers11,840 Players80,134 Populated3,897 Fresh wipes 3 h163 Scan5 min
‹ All servers98.97.34.214:28015
Offline Full Queue Fresh wipe Wipe due No query

Watkins Rust server | Powered by Electro

Offline 98.97.34.214:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,509no region published
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Watkins Rust server | Powered by Electro wipe, and when?

To tell the rhythm of Watkins Rust server | Powered by Electro, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 52 days 22 hours ago.

Tag meanings

How should you read the tags on Watkins Rust server | Powered by Electro?

These are the tags Watkins Rust server | Powered by Electro publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Watkins Rust server | Powered by Electro?

Rust Metrics lists featuring Watkins Rust server | Powered by Electro: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Watkins Rust server | Powered by Electro sit in the rankings?

Ranking for Watkins Rust server | Powered by Electro: #15,509 on seven-day player hours, top – of all ranked servers.

How full does Watkins Rust server | Powered by Electro get?

Reading for Watkins Rust server | Powered by Electro: offline at this moment; last seen 41 days 10 hours ago.

Server

Where does Watkins Rust server | Powered by Electro sit?

Reading: location. Watkins Rust server | Powered by Electro gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 98.97.34.214:28015.

What Rust version is Watkins Rust server | Powered by Electro on?

Rust network protocol 2633 and build 163207 on Linux is the build Watkins Rust server | Powered by Electro runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Watkins Rust server | Powered by Electro, and is it online now?

Check: connection. Watkins Rust server | Powered by Electro is offline at this moment. Last contact was 41 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.

Rules and settings

What rules does Watkins Rust server | Powered by Electro enforce, and what are its settings?

Check: gather rate. The name Watkins Rust server | Powered by Electro does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is Watkins Rust server | Powered by Electro on?

The game generates a procedural map for Watkins Rust server | Powered by Electro.

Join

How do you connect to Watkins Rust server | Powered by Electro?

Check: join. Open Rust, press F1, then enter client.connect 98.97.34.214:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players 15 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build The server runs game build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.