RUST METRICSFlight deck · live data
Data live Servers11,911 Players81,677 Populated3,856 Fresh wipes 3 h102 Scan5 min
‹ All servers98.97.34.213:28015
Offline Full Queue Fresh wipe Wipe due No query

Watkins Rust server | Powered by Electro

Offline 98.97.34.213:28015 checked 32d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,611top 71%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Watkins Rust server | Powered by Electro wipe, and when?

Its rhythm cannot be told from the wipes of Watkins Rust server | Powered by Electro on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 53 days 22 hours ago the current world was made.

Tags

How should you read the tags on Watkins Rust server | Powered by Electro?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Watkins Rust server | Powered by Electro. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Watkins Rust server | Powered by Electro?

On Rust Metrics, Watkins Rust server | Powered by Electro sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Watkins Rust server | Powered by Electro hold among Rust servers?

Player hours over seven days put Watkins Rust server | Powered by Electro at #16,611, in the top 71% of all ranked servers.

What player count does Watkins Rust server | Powered by Electro carry?

Status for Watkins Rust server | Powered by Electro: offline. Last seen 32 days 9 hours ago.

Operator and location

What location is Watkins Rust server | Powered by Electro hosted in?

No region comes from Watkins Rust server | Powered by Electro. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 98.97.34.213:28015.

What Rust version is Watkins Rust server | Powered by Electro on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by Watkins Rust server | Powered by Electro. Matching protocol is required to join. Let Steam update your game.

Is Watkins Rust server | Powered by Electro up, and how often does it stay up?

Watkins Rust server | Powered by Electro reports offline. The last reading came 32 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Watkins Rust server | Powered by Electro?

Check: gather rate. The name Watkins Rust server | Powered by Electro does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Watkins Rust server | Powered by Electro?

Check: map. Procedural, generated by the game, on Watkins Rust server | Powered by Electro.

Join

What do you do to join Watkins Rust server | Powered by Electro?

Check: join. Open Rust, press F1, then enter client.connect 98.97.34.213:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players Slots: 15.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.