THOR
Offline 98.97.34.165:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 672/700
- 423/475
- 38/250
- 57/250
- 224/200
- 120/150
Quick answers
from the figures on this pageWipe timing
When does THOR wipe?
To tell the rhythm of THOR, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 11 hours ago.
Tag meanings
How should you read the tags on THOR?
These are the tags THOR publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show THOR?
These Rust Metrics lists carry THOR: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does THOR sit in the rankings?
Player hours over seven days put THOR at #15,330, in the top 69% of all ranked servers.
What is the population on THOR?
Reading for THOR: offline at this moment; last seen 8 days 13 hours ago.
Operator and location
Which location does THOR run from?
No region comes from THOR. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 98.97.34.165:28015.
What Rust version is THOR on?
Reading: THOR, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is THOR up, and how often does it stay up?
THOR reports offline. The last reading came 8 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Rules and settings
What settings and rules apply on THOR?
Reading the name gives no gather rate for THOR. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is THOR on?
Procedural map on THOR, made by the game's generator.
How to join
What do you do to join THOR?
To join: start Rust, press F1 and type client.connect 98.97.34.165:28015. Or press Launch Rust here and Steam opens the game and connects you.