THOR
Offline 98.97.34.106:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 581/675
- 366/525
- 46/250
- 44/250
- 127/200
- 144/300
Quick answers
from the figures on this pageWipe schedule
When does THOR wipe?
The rhythm of THOR's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 days 19 hours ago.
Lists and filters
Which tags does THOR carry, and what do they mean?
Tags published by THOR, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does THOR appear in Rust Metrics lists and filters?
Rust Metrics lists featuring THOR: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does THOR hold among Rust servers?
Player hours over seven days put THOR at #15,347, in the top 70% of all ranked servers.
What is the population on THOR?
THOR is not responding; status offline, last seen 8 days 9 hours ago.
Server details
What location is THOR hosted in?
Reading: location. THOR gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 98.97.34.106:28015.
What Rust version is THOR on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by THOR. Matching protocol is required to join. Let Steam update your game.
What is the uptime on THOR, and is it online?
Reading: offline. THOR last answered 8 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 October 2026.
Rules and settings
What settings and rules apply on THOR?
Check: gather rate. The name THOR does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on THOR?
Check: map. Procedural, generated by the game, on THOR.
How to join
What do you do to join THOR?
Press F1 in Rust and enter client.connect 98.97.34.106:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.