THOR
Offline 98.97.32.151:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 15/250
- 32/250
- 116/200
- 44/200
- 49/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does THOR follow?
To tell the rhythm of THOR, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 1 hours ago.
Tag meanings
How should you read the tags on THOR?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from THOR. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show THOR?
On Rust Metrics, THOR sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does THOR hold among Rust servers?
Player hours over seven days put THOR at #15,308, in the top 70% of all ranked servers.
What player count does THOR carry?
Status for THOR: offline. Last seen 8 days 15 hours ago.
Server
Where does THOR sit?
No region tag on THOR. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 98.97.32.151:28015.
What Rust version is THOR on?
Reading: THOR, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is THOR, and is it online now?
Check: connection. THOR is offline at this moment. Last contact was 8 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Rules and settings
What rules does THOR enforce, and what are its settings?
Check: gather rate. The name THOR does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on THOR?
The game generates a procedural map for THOR.
How to join
How do you connect to THOR?
Check: join. Open Rust, press F1, then enter client.connect 98.97.32.151:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.