Neolithic
Offline 98.97.25.22:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 15/250
- 32/250
- 116/200
- 44/200
- 49/100
Quick answers
from the figures on this pageReset cycle
How often does Neolithic wipe, and when?
Its rhythm cannot be told from the wipes of Neolithic on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 117 days 20 hours ago.
Tag meanings
Which tags does Neolithic carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Match the game version: protocol 2627 is required; cs155243 (Build): Game build reading: 155243; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Neolithic. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Neolithic?
On Rust Metrics, Neolithic sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Neolithic hold among Rust servers?
Ranking for Neolithic: #15,401 on seven-day player hours, top – of all ranked servers.
What player count does Neolithic carry?
Status for Neolithic: offline. Last seen 38 days 15 hours ago.
Server
Where does Neolithic sit?
No region tag on Neolithic. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 98.97.25.22:28015.
What Rust version is Neolithic on?
Rust network protocol 2627 and build 155243 on Linux is the build Neolithic runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Neolithic, and is it online?
Reading: offline. Neolithic last answered 38 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Rules and settings
What rules does Neolithic enforce, and what are its settings?
No gather rate appears in the name: Neolithic. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Neolithic?
Procedural map on Neolithic, made by the game's generator.
How to join
What do you do to join Neolithic?
Press F1 in Rust and enter client.connect 98.97.25.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.