Neolithic
Offline 98.97.24.114:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 15/250
- 31/250
- 119/200
- 45/200
- 49/100
Quick answers
from the figures on this pageWipe schedule
How often does Neolithic wipe, and when?
To tell the rhythm of Neolithic, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 117 days 20 hours ago.
Tag meanings
Which tags does Neolithic carry, and what do they mean?
These are the tags Neolithic publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Protocol 2627: join only on the same game version; cs155243 (Build): The server runs game build 155243; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Neolithic appear in Rust Metrics lists and filters?
On Rust Metrics, Neolithic sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Neolithic hold among Rust servers?
Player hours over seven days put Neolithic at #15,428, in the top – of all ranked servers.
How full does Neolithic get?
Status for Neolithic: offline. Last seen 39 days 16 hours ago.
Operator and location
What location is Neolithic hosted in?
No region comes from Neolithic. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 98.97.24.114:28015.
What Rust version is Neolithic on?
Version check: Rust network protocol 2627 and build 155243 on Linux, run by Neolithic. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Neolithic, and is it online now?
Check: connection. Neolithic is offline at this moment. Last contact was 39 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Neolithic enforce, and what are its settings?
Reading the name gives no gather rate for Neolithic. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Neolithic?
Check: map. Procedural, generated by the game, on Neolithic.
Connection
How can you get onto Neolithic?
Press F1 in Rust and enter client.connect 98.97.24.114:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.