TEST
Offline 98.97.141.143:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
14% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 04:10 UTC35d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 176/200
- 14/250
- 16/250
- 18/100
- 100/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TEST?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 35 days 2 hours ago the current world was made.
Tags
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp7 (Max players): The server holds 7 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #13,284, in the top 61% of all ranked servers.
What player count does TEST carry?
TEST is not responding; status offline, last seen 35 days 1 hours ago.
Server details
What location is TEST hosted in?
Reading: location. TEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 98.97.141.143:28015.
What Rust version is TEST on?
Reading: TEST, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST up, and how often does it stay up?
Reading: offline. TEST last answered 35 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TEST?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST?
The game generates a procedural map for TEST.
Connection
How can you get onto TEST?
To join: start Rust, press F1 and type client.connect 98.97.141.143:28015. Or press Launch Rust here and Steam opens the game and connects you.