TEST
Offline 98.97.140.3:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
14% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 04:33 UTC36d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST?
An average of 2 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe.
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 36 days 14 hours ago.
Lists and filters
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp7 (Max players): The server holds 7 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Ranking for TEST: #13,219 on seven-day player hours, top 57% of all ranked servers.
What player count does TEST carry?
Status for TEST: offline. Last seen 35 days 17 hours ago.
Server details
What location is TEST hosted in?
No region tag on TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 98.97.140.3:28015.
What Rust version is TEST on?
Reading: TEST, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 35 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 22 September 2026.
Map and rules
What rules does TEST enforce, and what are its settings?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST?
The game generates a procedural map for TEST.
Join
How do you connect to TEST?
To join: start Rust, press F1 and type client.connect 98.97.140.3:28015. Or press Launch Rust here and Steam opens the game and connects you.