TEST
Offline 98.97.136.218:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 410/350
- 206/225
- 24/250
- 21/250
- 126/225
- 42/100
Quick answers
from the figures on this pageWipe timing
When does TEST wipe?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 33 days 7 hours ago.
Tags
Which tags does TEST carry, and what do they mean?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp7 (Max players): 7 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TEST sit in the rankings?
Ranking for TEST: #15,568 on seven-day player hours, top 65% of all ranked servers.
What player count does TEST carry?
Reading for TEST: offline at this moment; last seen 27 days 6 hours ago.
Server
Which location does TEST run from?
Reading: location. TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 98.97.136.218:28015.
What Rust version is TEST on?
Rust network protocol 2633 and build 164530 on Windows is the build TEST runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TEST, and is it online now?
Reading: offline. TEST last answered 27 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST?
Procedural map on TEST, made by the game's generator.
How to join
How can you get onto TEST?
To join: start Rust, press F1 and type client.connect 98.97.136.218:28015. Or press Launch Rust here and Steam opens the game and connects you.