RUST METRICSFlight deck · live data
Data live Servers11,819 Players71,592 Populated3,741 Fresh wipes 3 h139 Scan5 min
‹ All servers98.97.13.53:28015
Offline Full Queue Fresh wipe Wipe due No query

<SERVER_NAME>

Offline 98.97.13.53:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,404top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does <SERVER_NAME> wipe?

To tell the rhythm of <SERVER_NAME>, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 22 hours ago the current world was made.

Tags

Which tags does <SERVER_NAME> carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from <SERVER_NAME>. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show <SERVER_NAME>?

Rust Metrics lists featuring <SERVER_NAME>: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does <SERVER_NAME> sit in the rankings?

Player hours over seven days put <SERVER_NAME> at #15,404, in the top 69% of all ranked servers.

What player count does <SERVER_NAME> carry?

<SERVER_NAME> is not responding; status offline, last seen 5 days 9 hours ago. Seven-day reading: 0 players on average.

Server

Where does <SERVER_NAME> sit?

No region tag on <SERVER_NAME>. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 98.97.13.53:28015.

What Rust version is <SERVER_NAME> on?

Rust network protocol 2634 and build 167781 on Linux is the build <SERVER_NAME> runs. Matching protocol is required to join. Let Steam update your game.

Is <SERVER_NAME> up, and how often does it stay up?

Check: connection. <SERVER_NAME> is offline at this moment. Last contact was 5 days 9 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. The first sighting on Rust Metrics was 22 October 2026.

Map and rules

What settings and rules apply on <SERVER_NAME>?

Check: gather rate. The name <SERVER_NAME> does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is <SERVER_NAME> on?

Procedural map on <SERVER_NAME>, made by the game's generator.

How to join

How can you get onto <SERVER_NAME>?

Check: join. Open Rust, press F1, then enter client.connect 98.97.13.53:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.