RUST METRICSFlight deck · live data
Data live Servers11,709 Players54,841 Populated3,244 Fresh wipes 3 h155 Scan5 min
‹ All servers98.96.163.210:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Server

Online 98.96.163.210:28015 checked 7m ago

COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 111 SERVER FPS

Server fps

48 h low 77 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 149,181 ×1000

Entities

48 h range 148,831–151,458 · memory 3,627 MB
1239 ET SINCE RESTART 5D 19H

Uptime

5 days 19 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe259d agono schedule published
Next wipe–no wipe seen yet
Memory3,627MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Server follow?

Its rhythm cannot be told from the wipes of Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 259 days 22 hours ago.

Tags

Which tags does Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2621 (Protocol): Your game must run protocol 2621 to get in; cs142930 (Build): The server runs game build 142930; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Rust Server sit in the rankings?

Player hours over seven days put Rust Server at #15,338, in the top 69% of all ranked servers.

What player count does Rust Server carry?

Current headcount on Rust Server: 0 players, 10 slots available. Check: player average. 0 over the last seven days.

Operator and location

Where does Rust Server sit?

Reading: location. Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 98.96.163.210:28015.

What Rust version is Rust Server on?

Version check: Rust network protocol 2621 and build 142930 on Linux, run by Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

How does Rust Server perform?

Over the last 48 hours the average was 93 server fps; the floor was 77. Reading: 151,458 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,053 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Rust Server, and is it online now?

Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 19 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Server on?

Size 4,500 and seed 1337: the game generates the procedural map on Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Rust Server?

Press F1 in Rust and enter client.connect 98.96.163.210:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2621,gmrust,cs142930,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2621
Protocol Your game must run protocol 2621 to get in.
cs142930
Build The server runs game build 142930.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.