nmg-cycle
Offline 98.80.70.141:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 135/250
- 117/200
- 12/250
- 22/250
- 11/100
- 21/200
Quick answers
from the figures on this pageWipe schedule
When does nmg-cycle wipe?
To tell the rhythm of nmg-cycle, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 17 hours ago.
Tags
How should you read the tags on nmg-cycle?
These are the tags nmg-cycle publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162589 (Build): The server runs game build 162589; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nmg-cycle appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nmg-cycle: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does nmg-cycle sit in the rankings?
Ranking for nmg-cycle: #15,050 on seven-day player hours, top – of all ranked servers.
How full does nmg-cycle get?
Status for nmg-cycle: offline. Last seen 44 days 17 hours ago.
Operator and location
Where does nmg-cycle sit?
No region tag on nmg-cycle. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 98.80.70.141:28015.
What Rust version is nmg-cycle on?
Reading: nmg-cycle, Rust network protocol 2633 and build 162589, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is nmg-cycle, and is it online now?
Check: connection. nmg-cycle is offline at this moment. Last contact was 44 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does nmg-cycle enforce, and what are its settings?
Check: gather rate. The name nmg-cycle does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on nmg-cycle?
The game generates a procedural map for nmg-cycle.
Connection
What do you do to join nmg-cycle?
Press F1 in Rust and enter client.connect 98.80.70.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.