RUST METRICSFlight deck · live data
Data live Servers11,722 Players54,556 Populated3,373 Fresh wipes 3 h136 Scan5 min
‹ All servers98.4.202.64:28015
Offline Full Queue Fresh wipe Wipe due No query

Steve's Home Server

Offline 98.4.202.64:28015 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,922top 72%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:38 UTC19d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Steve's Home Server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

When does Steve's Home Server wipe?

Its rhythm cannot be told from the wipes of Steve's Home Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 23 hours ago the current world was made.

Tag meanings

How should you read the tags on Steve's Home Server?

Tags published by Steve's Home Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Steve's Home Server?

These Rust Metrics lists carry Steve's Home Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Steve's Home Server hold among Rust servers?

Ranking for Steve's Home Server: #15,922 on seven-day player hours, top 72% of all ranked servers.

How full does Steve's Home Server get?

Reading for Steve's Home Server: offline at this moment; last seen 19 days 23 hours ago.

Operator and location

Which location does Steve's Home Server run from?

Reading: location. Steve's Home Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.4.202.64:28015.

What Rust version is Steve's Home Server on?

Reading: Steve's Home Server, Rust network protocol 2634 and build 167058, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Steve's Home Server up, and how often does it stay up?

Check: connection. Steve's Home Server is offline at this moment. Last contact was 19 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.

Map and rules

What rules does Steve's Home Server enforce, and what are its settings?

No gather rate appears in the name: Steve's Home Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Steve's Home Server?

Check: map. Procedural, generated by the game, on Steve's Home Server.

Join

What do you do to join Steve's Home Server?

Press F1 in Rust and enter client.connect 98.4.202.64:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build Game build reading: 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.